diff --git a/src/ui/game_screen.cpp b/src/ui/game_screen.cpp index a05bd8ed..bbdf0185 100644 --- a/src/ui/game_screen.cpp +++ b/src/ui/game_screen.cpp @@ -8651,6 +8651,27 @@ void GameScreen::renderPartyFrames(game::GameHandler& gameHandler) { if (member.roles & 0x08) { ImGui::SameLine(); ImGui::TextColored(ImVec4(0.9f, 0.3f, 0.3f, 1.0f), "[D]"); } } + // Raid mark symbol — shown on same line as name when this party member has a mark + { + static const struct { const char* sym; ImU32 col; } kPartyMarks[] = { + { "\xe2\x98\x85", IM_COL32(255, 220, 50, 255) }, // 0 Star + { "\xe2\x97\x8f", IM_COL32(255, 140, 0, 255) }, // 1 Circle + { "\xe2\x97\x86", IM_COL32(160, 32, 240, 255) }, // 2 Diamond + { "\xe2\x96\xb2", IM_COL32( 50, 200, 50, 255) }, // 3 Triangle + { "\xe2\x97\x8c", IM_COL32( 80, 160, 255, 255) }, // 4 Moon + { "\xe2\x96\xa0", IM_COL32( 50, 200, 220, 255) }, // 5 Square + { "\xe2\x9c\x9d", IM_COL32(255, 80, 80, 255) }, // 6 Cross + { "\xe2\x98\xa0", IM_COL32(255, 255, 255, 255) }, // 7 Skull + }; + uint8_t pmk = gameHandler.getEntityRaidMark(member.guid); + if (pmk < game::GameHandler::kRaidMarkCount) { + ImGui::SameLine(); + ImGui::TextColored( + ImGui::ColorConvertU32ToFloat4(kPartyMarks[pmk].col), + "%s", kPartyMarks[pmk].sym); + } + } + // Health bar: prefer party stats, fall back to entity uint32_t hp = 0, maxHp = 0; if (member.hasPartyStats && member.maxHealth > 0) {