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feat: fire PLAYER_LOGOUT event when logout begins
Fire PLAYER_LOGOUT from SMSG_LOGOUT_RESPONSE when the server confirms logout. Addons use this to save state and perform cleanup before the player leaves the world.
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@ -24645,6 +24645,7 @@ void GameHandler::handleLogoutResponse(network::Packet& packet) {
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logoutCountdown_ = 20.0f;
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}
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LOG_INFO("Logout response: success, instant=", (int)data.instant);
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if (addonEventCallback_) addonEventCallback_("PLAYER_LOGOUT", {});
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} else {
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// Failure
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addSystemChatMessage("Cannot logout right now.");
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