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Fix WotLK quest accept packet parsing and wolf display fallback
- Send CMSG_QUESTGIVER_ACCEPT_QUEST with trailing u8 flag on non-classic expansions to match AzerothCore parsing and prevent opcode 393 ByteBufferException. - Keep classic/turtle on short accept packet format (guid + questId). - Add displayId fallback for 31048/31049 to Creature\Wolf\Wolf.m2 so Diseased Young Wolf variants render instead of being dropped.
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2 changed files with 20 additions and 2 deletions
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@ -3155,6 +3155,18 @@ void Application::buildCreatureDisplayLookups() {
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std::string Application::getModelPathForDisplayId(uint32_t displayId) const {
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if (displayId == 30412) return "Creature\\Gryphon\\Gryphon.m2";
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if (displayId == 30413) return "Creature\\Wyvern\\Wyvern.m2";
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// WotLK servers can send display IDs that do not exist in older/local
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// CreatureDisplayInfo datasets. Keep those creatures visible by falling
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// back to a close base model instead of dropping spawn entirely.
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switch (displayId) {
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case 31048: // Diseased Young Wolf variants (AzerothCore WotLK)
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case 31049: // Diseased Wolf variants (AzerothCore WotLK)
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return "Creature\\Wolf\\Wolf.m2";
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default:
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break;
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}
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auto itData = displayDataMap_.find(displayId);
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if (itData == displayDataMap_.end()) {
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// Some sources (e.g., taxi nodes) may provide a modelId directly.
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@ -9736,8 +9736,14 @@ void GameHandler::handleQuestDetails(network::Packet& packet) {
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void GameHandler::acceptQuest() {
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if (!questDetailsOpen || state != WorldState::IN_WORLD || !socket) return;
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uint64_t npcGuid = currentQuestDetails.npcGuid;
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auto packet = QuestgiverAcceptQuestPacket::build(
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npcGuid, currentQuestDetails.questId);
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// WotLK/TBC expect an additional trailing flag on CMSG_QUESTGIVER_ACCEPT_QUEST.
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// Classic/Turtle use the short form (guid + questId only).
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network::Packet packet(wireOpcode(Opcode::CMSG_QUESTGIVER_ACCEPT_QUEST));
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packet.writeUInt64(npcGuid);
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packet.writeUInt32(currentQuestDetails.questId);
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if (!isActiveExpansion("classic") && !isActiveExpansion("turtle")) {
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packet.writeUInt8(1); // from-gossip / auto-accept continuation flag
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}
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socket->send(packet);
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// Add to quest log
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