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feat: add OnUpdate frame script for per-frame addon callbacks
Frames can now set an OnUpdate script that fires every frame with
the elapsed time as an argument. This enables addon timers, polling,
and animations.
local f = CreateFrame("Frame")
f:SetScript("OnUpdate", function(self, elapsed)
-- called every frame with deltaTime
end)
OnUpdate only fires for visible frames (frame:Hide() pauses it).
Tracked in __WoweeOnUpdateFrames table, dispatched via
LuaEngine::dispatchOnUpdate() called from the Application main loop.
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5 changed files with 66 additions and 0 deletions
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@ -89,6 +89,10 @@ void AddonManager::fireEvent(const std::string& event, const std::vector<std::st
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luaEngine_.fireEvent(event, args);
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}
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void AddonManager::update(float deltaTime) {
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luaEngine_.dispatchOnUpdate(deltaTime);
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}
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void AddonManager::shutdown() {
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addons_.clear();
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luaEngine_.shutdown();
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