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feat: add OnUpdate frame script for per-frame addon callbacks
Frames can now set an OnUpdate script that fires every frame with
the elapsed time as an argument. This enables addon timers, polling,
and animations.
local f = CreateFrame("Frame")
f:SetScript("OnUpdate", function(self, elapsed)
-- called every frame with deltaTime
end)
OnUpdate only fires for visible frames (frame:Hide() pauses it).
Tracked in __WoweeOnUpdateFrames table, dispatched via
LuaEngine::dispatchOnUpdate() called from the Application main loop.
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5 changed files with 66 additions and 0 deletions
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@ -1002,6 +1002,9 @@ void Application::update(float deltaTime) {
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gameHandler->update(deltaTime);
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}
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});
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if (addonManager_ && addonsLoaded_) {
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addonManager_->update(deltaTime);
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}
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// Always unsheath on combat engage.
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inGameStep = "auto-unsheathe";
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updateCheckpoint = "in_game: auto-unsheathe";
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