feat: display quest reward items in quest details acceptance window

Parse and store reward items (choice and fixed) from SMSG_QUESTGIVER_QUEST_DETAILS
in both WotLK (QuestDetailsParser) and TBC/Classic (TbcPacketParsers) parsers.
Show item icons, names, and counts in the quest acceptance dialog alongside XP/money.
Move QuestRewardItem before QuestDetailsData in header to fix forward-reference.
This commit is contained in:
Kelsi 2026-03-10 19:05:34 -07:00
parent 9f8a0907c4
commit 1ff48259cc
4 changed files with 101 additions and 21 deletions

View file

@ -2086,6 +2086,14 @@ public:
static network::Packet build(uint64_t npcGuid, uint32_t questId);
};
/** Reward item entry (shared by quest detail/offer windows) */
struct QuestRewardItem {
uint32_t itemId = 0;
uint32_t count = 0;
uint32_t displayInfoId = 0;
uint32_t choiceSlot = 0; // Original reward slot index from server payload
};
/** SMSG_QUESTGIVER_QUEST_DETAILS data (simplified) */
struct QuestDetailsData {
uint64_t npcGuid = 0;
@ -2096,6 +2104,8 @@ struct QuestDetailsData {
uint32_t suggestedPlayers = 0;
uint32_t rewardMoney = 0;
uint32_t rewardXp = 0;
std::vector<QuestRewardItem> rewardChoiceItems; // Player picks one of these
std::vector<QuestRewardItem> rewardItems; // These are always given
};
/** SMSG_QUESTGIVER_QUEST_DETAILS parser */
@ -2104,14 +2114,6 @@ public:
static bool parse(network::Packet& packet, QuestDetailsData& data);
};
/** Reward item entry (shared by quest detail/offer windows) */
struct QuestRewardItem {
uint32_t itemId = 0;
uint32_t count = 0;
uint32_t displayInfoId = 0;
uint32_t choiceSlot = 0; // Original reward slot index from server payload
};
/** SMSG_QUESTGIVER_REQUEST_ITEMS data (turn-in progress check) */
struct QuestRequestItemsData {
uint64_t npcGuid = 0;