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Implement Dungeon Finder UI window with role/dungeon selection
- Add renderDungeonFinderWindow() with status display (not queued / role check / queued+wait time / proposal / in dungeon / finished) - Role checkboxes (Tank/Healer/DPS) and dungeon combo (25 entries covering Vanilla, TBC, and WotLK including Random/Heroic) - Accept/Decline buttons during Proposal state, Teleport button while InDungeon, Leave Queue button while Queued/RoleCheck - Store lfgProposalId_ on GameHandler so UI can pass it to lfgAcceptProposal(); expose getLfgProposalId() and getLfgTimeInQueueMs() getters - Toggle window with I key (when chat input is not active)
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4 changed files with 212 additions and 6 deletions
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@ -737,8 +737,10 @@ public:
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LfgState getLfgState() const { return lfgState_; }
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bool isLfgQueued() const { return lfgState_ == LfgState::Queued; }
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bool isLfgInDungeon() const { return lfgState_ == LfgState::InDungeon; }
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uint32_t getLfgDungeonId() const { return lfgDungeonId_; }
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int32_t getLfgAvgWaitSec() const { return lfgAvgWaitSec_; }
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uint32_t getLfgDungeonId() const { return lfgDungeonId_; }
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uint32_t getLfgProposalId() const { return lfgProposalId_; }
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int32_t getLfgAvgWaitSec() const { return lfgAvgWaitSec_; }
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uint32_t getLfgTimeInQueueMs() const { return lfgTimeInQueueMs_; }
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// ---- Phase 5: Loot ----
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void lootTarget(uint64_t guid);
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@ -1585,6 +1587,7 @@ private:
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// LFG / Dungeon Finder state
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LfgState lfgState_ = LfgState::None;
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uint32_t lfgDungeonId_ = 0; // current dungeon entry
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uint32_t lfgProposalId_ = 0; // pending proposal id (0 = none)
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int32_t lfgAvgWaitSec_ = -1; // estimated wait, -1=unknown
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uint32_t lfgTimeInQueueMs_= 0; // ms already in queue
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