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Implement Dungeon Finder UI window with role/dungeon selection
- Add renderDungeonFinderWindow() with status display (not queued / role check / queued+wait time / proposal / in dungeon / finished) - Role checkboxes (Tank/Healer/DPS) and dungeon combo (25 entries covering Vanilla, TBC, and WotLK including Random/Heroic) - Accept/Decline buttons during Proposal state, Teleport button while InDungeon, Leave Queue button while Queued/RoleCheck - Store lfgProposalId_ on GameHandler so UI can pass it to lfgAcceptProposal(); expose getLfgProposalId() and getLfgTimeInQueueMs() getters - Toggle window with I key (when chat input is not active)
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4 changed files with 212 additions and 6 deletions
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@ -227,6 +227,7 @@ private:
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void renderBankWindow(game::GameHandler& gameHandler);
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void renderGuildBankWindow(game::GameHandler& gameHandler);
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void renderAuctionHouseWindow(game::GameHandler& gameHandler);
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void renderDungeonFinderWindow(game::GameHandler& gameHandler);
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/**
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* Inventory screen
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@ -259,6 +260,11 @@ private:
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int bagBarPickedSlot_ = -1; // Visual drag in progress (-1 = none)
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int bagBarDragSource_ = -1; // Mouse pressed on this slot, waiting for drag or click (-1 = none)
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// Dungeon Finder state
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bool showDungeonFinder_ = false;
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uint8_t lfgRoles_ = 0x08; // default: DPS (0x02=tank, 0x04=healer, 0x08=dps)
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uint32_t lfgSelectedDungeon_ = 861; // default: random dungeon (entry 861 = Random Dungeon WotLK)
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// Chat settings
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bool chatShowTimestamps_ = false;
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int chatFontSize_ = 1; // 0=small, 1=medium, 2=large
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