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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 15:20:15 +00:00
fix: correct minimap orientation and arrow direction, compact key ring UI
Remove stray X-flip in minimap display shader that mirrored the map horizontally (West on right instead of East). Fix arrow rotation fallback path (missing negation) and add character-facing-relative arrow in rotateWithCamera mode. Compact key ring: 24px slots in 8-column grid, only show rows with items, hide when empty. Add Show Key Ring toggle in Settings with persistence.
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parent
e38324619e
commit
203514abc7
7 changed files with 63 additions and 38 deletions
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@ -40,7 +40,7 @@ void main() {
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float cs = cos(push.rotation);
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float sn = sin(push.rotation);
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vec2 rotated = vec2(center.x * cs - center.y * sn, center.x * sn + center.y * cs);
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vec2 mapUV = push.playerUV + vec2(-rotated.x, rotated.y) * push.zoomRadius * 2.0;
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vec2 mapUV = push.playerUV + vec2(rotated.x, rotated.y) * push.zoomRadius * 2.0;
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vec4 mapColor = texture(uComposite, mapUV);
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Binary file not shown.
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@ -192,6 +192,7 @@ private:
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bool pendingMinimapNpcDots = false;
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bool pendingShowLatencyMeter = true;
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bool pendingSeparateBags = true;
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bool pendingShowKeyring = true;
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bool pendingAutoLoot = false;
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// Keybinding customization
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@ -39,6 +39,8 @@ public:
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bool isSeparateBags() const { return separateBags_; }
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void toggleCompactBags() { compactBags_ = !compactBags_; }
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bool isCompactBags() const { return compactBags_; }
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void setShowKeyring(bool show) { showKeyring_ = show; }
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bool isShowKeyring() const { return showKeyring_; }
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bool isBackpackOpen() const { return backpackOpen_; }
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bool isBagOpen(int idx) const { return idx >= 0 && idx < 4 ? bagOpen_[idx] : false; }
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@ -79,6 +81,7 @@ private:
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bool bKeyWasDown = false;
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bool separateBags_ = true;
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bool compactBags_ = false;
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bool showKeyring_ = true;
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bool backpackOpen_ = false;
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std::array<bool, 4> bagOpen_{};
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bool cKeyWasDown = false;
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@ -513,14 +513,15 @@ void Minimap::render(VkCommandBuffer cmd, const Camera& playerCamera,
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float arrowRotation = 0.0f;
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if (!rotateWithCamera) {
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// Prefer authoritative orientation if provided. This value is expected
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// to already match minimap shader rotation convention.
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if (hasPlayerOrientation) {
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arrowRotation = playerOrientation;
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} else {
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glm::vec3 fwd = playerCamera.getForward();
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arrowRotation = std::atan2(-fwd.x, fwd.y);
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arrowRotation = -std::atan2(-fwd.x, fwd.y);
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}
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} else if (hasPlayerOrientation) {
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// Show character facing relative to the rotated map
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arrowRotation = playerOrientation + rotation;
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}
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MinimapDisplayPush push{};
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@ -15326,6 +15326,10 @@ void GameScreen::renderSettingsWindow() {
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inventoryScreen.setSeparateBags(pendingSeparateBags);
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saveSettings();
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}
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if (ImGui::Checkbox("Show Key Ring", &pendingShowKeyring)) {
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inventoryScreen.setShowKeyring(pendingShowKeyring);
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saveSettings();
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}
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ImGui::Spacing();
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ImGui::Separator();
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@ -15341,6 +15345,8 @@ void GameScreen::renderSettingsWindow() {
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pendingMinimapNpcDots = false;
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pendingSeparateBags = true;
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inventoryScreen.setSeparateBags(true);
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pendingShowKeyring = true;
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inventoryScreen.setShowKeyring(true);
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uiOpacity_ = 0.65f;
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minimapRotate_ = false;
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minimapSquare_ = false;
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@ -17244,6 +17250,7 @@ void GameScreen::saveSettings() {
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out << "show_dps_meter=" << (showDPSMeter_ ? 1 : 0) << "\n";
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out << "show_cooldown_tracker=" << (showCooldownTracker_ ? 1 : 0) << "\n";
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out << "separate_bags=" << (pendingSeparateBags ? 1 : 0) << "\n";
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out << "show_keyring=" << (pendingShowKeyring ? 1 : 0) << "\n";
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out << "action_bar_scale=" << pendingActionBarScale << "\n";
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out << "nameplate_scale=" << nameplateScale_ << "\n";
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out << "show_action_bar2=" << (pendingShowActionBar2 ? 1 : 0) << "\n";
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@ -17365,6 +17372,9 @@ void GameScreen::loadSettings() {
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} else if (key == "separate_bags") {
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pendingSeparateBags = (std::stoi(val) != 0);
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inventoryScreen.setSeparateBags(pendingSeparateBags);
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} else if (key == "show_keyring") {
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pendingShowKeyring = (std::stoi(val) != 0);
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inventoryScreen.setShowKeyring(pendingShowKeyring);
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} else if (key == "action_bar_scale") {
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pendingActionBarScale = std::clamp(std::stof(val), 0.5f, 1.5f);
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} else if (key == "nameplate_scale") {
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@ -1069,20 +1069,29 @@ void InventoryScreen::renderBagWindow(const char* title, bool& isOpen,
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ImGui::PopID();
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}
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if (bagIndex < 0) {
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.0f, 1.0f), "Keyring");
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for (int i = 0; i < inventory.getKeyringSize(); ++i) {
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if (i % columns != 0) ImGui::SameLine();
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const auto& slot = inventory.getKeyringSlot(i);
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char id[32];
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snprintf(id, sizeof(id), "##skr_%d", i);
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ImGui::PushID(id);
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// Keyring is display-only for now.
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renderItemSlot(inventory, slot, slotSize, nullptr,
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SlotKind::BACKPACK, -1, game::EquipSlot::NUM_SLOTS);
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ImGui::PopID();
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if (bagIndex < 0 && showKeyring_) {
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constexpr float keySlotSize = 24.0f;
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constexpr int keyCols = 8;
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// Only show rows that contain items (round up to full row)
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int lastOccupied = -1;
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for (int i = inventory.getKeyringSize() - 1; i >= 0; --i) {
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if (!inventory.getKeyringSlot(i).empty()) { lastOccupied = i; break; }
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}
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int visibleSlots = (lastOccupied < 0) ? 0 : ((lastOccupied / keyCols) + 1) * keyCols;
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if (visibleSlots > 0) {
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.0f, 1.0f), "Keyring");
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for (int i = 0; i < visibleSlots; ++i) {
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if (i % keyCols != 0) ImGui::SameLine();
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const auto& slot = inventory.getKeyringSlot(i);
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char id[32];
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snprintf(id, sizeof(id), "##skr_%d", i);
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ImGui::PushID(id);
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renderItemSlot(inventory, slot, keySlotSize, nullptr,
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SlotKind::BACKPACK, -1, game::EquipSlot::NUM_SLOTS);
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ImGui::PopID();
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}
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}
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}
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@ -2042,27 +2051,28 @@ void InventoryScreen::renderBackpackPanel(game::Inventory& inventory, bool colla
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}
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}
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bool keyringHasAnyItems = false;
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for (int i = 0; i < inventory.getKeyringSize(); ++i) {
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if (!inventory.getKeyringSlot(i).empty()) {
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keyringHasAnyItems = true;
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break;
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if (showKeyring_) {
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constexpr float keySlotSize = 24.0f;
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constexpr int keyCols = 8;
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int lastOccupied = -1;
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for (int i = inventory.getKeyringSize() - 1; i >= 0; --i) {
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if (!inventory.getKeyringSlot(i).empty()) { lastOccupied = i; break; }
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}
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}
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if (!collapseEmptySections || keyringHasAnyItems) {
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.0f, 1.0f), "Keyring");
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for (int i = 0; i < inventory.getKeyringSize(); ++i) {
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if (i % columns != 0) ImGui::SameLine();
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const auto& slot = inventory.getKeyringSlot(i);
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char sid[32];
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snprintf(sid, sizeof(sid), "##keyring_%d", i);
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ImGui::PushID(sid);
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// Keyring is display-only for now.
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renderItemSlot(inventory, slot, slotSize, nullptr,
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SlotKind::BACKPACK, -1, game::EquipSlot::NUM_SLOTS);
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ImGui::PopID();
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int visibleSlots = (lastOccupied < 0) ? 0 : ((lastOccupied / keyCols) + 1) * keyCols;
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if (visibleSlots > 0) {
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.0f, 1.0f), "Keyring");
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for (int i = 0; i < visibleSlots; ++i) {
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if (i % keyCols != 0) ImGui::SameLine();
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const auto& slot = inventory.getKeyringSlot(i);
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char sid[32];
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snprintf(sid, sizeof(sid), "##keyring_%d", i);
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ImGui::PushID(sid);
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renderItemSlot(inventory, slot, keySlotSize, nullptr,
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SlotKind::BACKPACK, -1, game::EquipSlot::NUM_SLOTS);
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ImGui::PopID();
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}
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}
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}
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}
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