mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-17 09:33:51 +00:00
Improve 2FA/PIN flow: prefill + clearer failure
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parent
62a49644a5
commit
2082ef1422
4 changed files with 68 additions and 9 deletions
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@ -45,7 +45,9 @@ public:
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// Authentication
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void authenticate(const std::string& username, const std::string& password);
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void authenticate(const std::string& username, const std::string& password, const std::string& pin);
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void authenticateWithHash(const std::string& username, const std::vector<uint8_t>& authHash);
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void authenticateWithHash(const std::string& username, const std::vector<uint8_t>& authHash, const std::string& pin);
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// Optional: when the auth server requires a PIN (securityFlags & 0x01), call this to continue.
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// PIN must be 4-10 digits.
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void submitPin(const std::string& pin);
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@ -59,6 +59,7 @@ private:
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int expansionIndex = 0; // Index into expansion registry profiles
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bool authenticating = false;
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bool showPassword = false;
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bool pinAutoSubmitted_ = false;
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// Status
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std::string statusMessage;
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@ -81,6 +81,10 @@ void AuthHandler::requestRealmList() {
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}
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void AuthHandler::authenticate(const std::string& user, const std::string& pass) {
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authenticate(user, pass, std::string());
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}
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void AuthHandler::authenticate(const std::string& user, const std::string& pass, const std::string& pin) {
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if (!isConnected()) {
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LOG_ERROR("Cannot authenticate: not connected to auth server");
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fail("Not connected");
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@ -97,7 +101,7 @@ void AuthHandler::authenticate(const std::string& user, const std::string& pass)
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username = user;
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password = pass;
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pendingPin_.clear();
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pendingPin_ = pin;
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securityFlags_ = 0;
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pinGridSeed_ = 0;
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pinServerSalt_ = {};
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@ -111,6 +115,10 @@ void AuthHandler::authenticate(const std::string& user, const std::string& pass)
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}
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void AuthHandler::authenticateWithHash(const std::string& user, const std::vector<uint8_t>& authHash) {
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authenticateWithHash(user, authHash, std::string());
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}
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void AuthHandler::authenticateWithHash(const std::string& user, const std::vector<uint8_t>& authHash, const std::string& pin) {
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if (!isConnected()) {
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LOG_ERROR("Cannot authenticate: not connected to auth server");
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fail("Not connected");
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@ -127,7 +135,7 @@ void AuthHandler::authenticateWithHash(const std::string& user, const std::vecto
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username = user;
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password.clear();
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pendingPin_.clear();
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pendingPin_ = pin;
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securityFlags_ = 0;
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pinGridSeed_ = 0;
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pinServerSalt_ = {};
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@ -341,7 +349,21 @@ void AuthHandler::handlePacket(network::Packet& packet) {
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if (state == AuthState::CHALLENGE_SENT) {
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handleLogonChallengeResponse(packet);
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} else {
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LOG_WARNING("Unexpected LOGON_CHALLENGE response in state: ", (int)state);
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// Some servers send a short LOGON_CHALLENGE failure packet if auth times out while we wait for 2FA/PIN.
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LogonChallengeResponse response;
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if (LogonChallengeResponseParser::parse(packet, response) && !response.isSuccess()) {
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std::ostringstream ss;
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ss << "Server cancelled authentication";
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if (state == AuthState::PIN_REQUIRED) {
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ss << " while waiting for 2FA/PIN code";
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}
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ss << ": " << getAuthResultString(response.result)
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<< " (code 0x" << std::hex << std::setw(2) << std::setfill('0')
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<< static_cast<unsigned>(response.result) << std::dec << ")";
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fail(ss.str());
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} else {
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LOG_WARNING("Unexpected LOGON_CHALLENGE response in state: ", (int)state);
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}
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}
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break;
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@ -336,6 +336,18 @@ void AuthScreen::render(auth::AuthHandler& authHandler) {
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// Checkbox state changed
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}
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// Optional 2FA / PIN field (some servers require this; e.g. Turtle WoW uses Google Authenticator).
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// Keep it visible pre-connect so we can send LOGON_PROOF immediately after the SRP challenge.
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{
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ImGuiInputTextFlags pinFlags = ImGuiInputTextFlags_Password;
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if (authHandler.getState() == auth::AuthState::PIN_REQUIRED) {
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pinFlags |= ImGuiInputTextFlags_EnterReturnsTrue;
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}
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ImGui::InputText("2FA / PIN", pinCode, sizeof(pinCode), pinFlags);
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ImGui::SameLine();
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ImGui::TextDisabled("(optional)");
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}
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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@ -356,6 +368,7 @@ void AuthScreen::render(auth::AuthHandler& authHandler) {
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if (authenticating) {
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auto state = authHandler.getState();
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if (state != auth::AuthState::PIN_REQUIRED) {
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pinAutoSubmitted_ = false;
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authTimer += ImGui::GetIO().DeltaTime;
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// Show progress with elapsed time
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@ -363,13 +376,28 @@ void AuthScreen::render(auth::AuthHandler& authHandler) {
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snprintf(progressBuf, sizeof(progressBuf), "Authenticating... (%.0fs)", authTimer);
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ImGui::Text("%s", progressBuf);
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} else {
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ImGui::TextWrapped("This server requires a PIN. Enter your PIN to continue.");
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ImGui::InputText("PIN", pinCode, sizeof(pinCode), ImGuiInputTextFlags_Password);
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ImGui::TextWrapped("This server requires a 2FA / PIN code. Enter it and submit quickly (the server may time out).");
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// If the user already typed a code before clicking Connect, submit immediately once.
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if (!pinAutoSubmitted_) {
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bool digitsOnly = true;
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size_t len = std::strlen(pinCode);
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for (size_t i = 0; i < len; ++i) {
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if (pinCode[i] < '0' || pinCode[i] > '9') { digitsOnly = false; break; }
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}
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if (digitsOnly && len >= 4 && len <= 10) {
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authHandler.submitPin(pinCode);
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pinCode[0] = '\0';
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pinAutoSubmitted_ = true;
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}
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}
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ImGui::SameLine();
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if (ImGui::Button("Submit PIN")) {
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if (ImGui::Button("Submit 2FA/PIN")) {
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authHandler.submitPin(pinCode);
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// Don't keep the PIN around longer than needed.
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// Don't keep the code around longer than needed.
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pinCode[0] = '\0';
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pinAutoSubmitted_ = true;
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}
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}
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@ -489,18 +517,24 @@ void AuthScreen::attemptAuth(auth::AuthHandler& authHandler) {
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authenticating = true;
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authTimer = 0.0f;
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setStatus("Connected, authenticating...", false);
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pinAutoSubmitted_ = false;
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// Save login info for next session
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saveLoginInfo(false);
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const std::string pinStr = trimAscii(pinCode);
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// Send authentication credentials
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if (useHash) {
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auto hashBytes = hexDecode(savedPasswordHash);
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authHandler.authenticateWithHash(username, hashBytes);
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authHandler.authenticateWithHash(username, hashBytes, pinStr);
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} else {
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usingStoredHash = false;
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authHandler.authenticate(username, password);
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authHandler.authenticate(username, password, pinStr);
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}
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// Don't keep the code around longer than needed.
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pinCode[0] = '\0';
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} else {
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std::stringstream errSs;
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errSs << "Failed to connect to " << hostname << ":" << port
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