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feat: respect loot roll voteMask for button visibility
Store the voteMask from SMSG_LOOT_START_ROLL and use it to conditionally show Need/Greed/Disenchant/Pass buttons. Previously all four buttons were always shown regardless of the server's allowed roll types.
This commit is contained in:
parent
02a1b5cbf3
commit
209f60031e
3 changed files with 25 additions and 13 deletions
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@ -2344,7 +2344,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
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/*uint32_t randProp =*/ packet.readUInt32();
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}
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uint32_t countdown = packet.readUInt32();
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/*uint8_t voteMask =*/ packet.readUInt8();
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uint8_t voteMask = packet.readUInt8();
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// Trigger the roll popup for local player
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pendingLootRollActive_ = true;
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pendingLootRoll_.objectGuid = objectGuid;
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@ -2358,9 +2358,10 @@ void GameHandler::handlePacket(network::Packet& packet) {
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pendingLootRoll_.itemName = info ? info->name : std::to_string(itemId);
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pendingLootRoll_.itemQuality = info ? static_cast<uint8_t>(info->quality) : 0;
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pendingLootRoll_.rollCountdownMs = (countdown > 0 && countdown <= 120000) ? countdown : 60000;
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pendingLootRoll_.voteMask = voteMask;
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pendingLootRoll_.rollStartedAt = std::chrono::steady_clock::now();
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LOG_INFO("SMSG_LOOT_START_ROLL: item=", itemId, " (", pendingLootRoll_.itemName,
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") slot=", slot);
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") slot=", slot, " voteMask=0x", std::hex, (int)voteMask, std::dec);
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break;
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}
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