feat: respect loot roll voteMask for button visibility

Store the voteMask from SMSG_LOOT_START_ROLL and use it to conditionally
show Need/Greed/Disenchant/Pass buttons. Previously all four buttons were
always shown regardless of the server's allowed roll types.
This commit is contained in:
Kelsi 2026-03-18 10:01:53 -07:00
parent 02a1b5cbf3
commit 209f60031e
3 changed files with 25 additions and 13 deletions

View file

@ -13198,20 +13198,30 @@ void GameScreen::renderLootRollPopup(game::GameHandler& gameHandler) {
}
ImGui::Spacing();
if (ImGui::Button("Need", ImVec2(80, 30))) {
gameHandler.sendLootRoll(roll.objectGuid, roll.slot, 0);
// voteMask bits: 0x01=pass, 0x02=need, 0x04=greed, 0x08=disenchant
const uint8_t vm = roll.voteMask;
bool first = true;
if (vm & 0x02) {
if (ImGui::Button("Need", ImVec2(80, 30)))
gameHandler.sendLootRoll(roll.objectGuid, roll.slot, 0);
first = false;
}
ImGui::SameLine();
if (ImGui::Button("Greed", ImVec2(80, 30))) {
gameHandler.sendLootRoll(roll.objectGuid, roll.slot, 1);
if (vm & 0x04) {
if (!first) ImGui::SameLine();
if (ImGui::Button("Greed", ImVec2(80, 30)))
gameHandler.sendLootRoll(roll.objectGuid, roll.slot, 1);
first = false;
}
ImGui::SameLine();
if (ImGui::Button("Disenchant", ImVec2(95, 30))) {
gameHandler.sendLootRoll(roll.objectGuid, roll.slot, 2);
if (vm & 0x08) {
if (!first) ImGui::SameLine();
if (ImGui::Button("Disenchant", ImVec2(95, 30)))
gameHandler.sendLootRoll(roll.objectGuid, roll.slot, 2);
first = false;
}
ImGui::SameLine();
if (ImGui::Button("Pass", ImVec2(70, 30))) {
gameHandler.sendLootRoll(roll.objectGuid, roll.slot, 96);
if (vm & 0x01) {
if (!first) ImGui::SameLine();
if (ImGui::Button("Pass", ImVec2(70, 30)))
gameHandler.sendLootRoll(roll.objectGuid, roll.slot, 96);
}
// Live roll results from group members