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Fix armor stat in character stats panel via UNIT_FIELD_RESISTANCES
The character stats panel was showing Armor: 0 because summing armor from item query responses is fragile (depends on correct BuyCount/damage block parsing). Instead, read the server-authoritative total armor directly from UNIT_FIELD_RESISTANCES (physical resistance, index 0) in the player entity update fields. Added UNIT_FIELD_RESISTANCES to the UF enum and all four expansion JSON files with correct wire indices: WotLK 3.3.5a: 99 (NPC_FLAGS=82 + emotestate + stat×5 + posstat×5 + negstat×5) TBC 2.4.3: 185 (NPC_FLAGS=168 + same relative layout) Classic 1.12: 154 (NPC_FLAGS=147 + emotestate + stat×5, no posstat/negstat) Turtle WoW: 154 (same as Classic) Stats panel uses server armor when > 0, falls back to summed item-query armor otherwise. Armor rating resets to 0 on world entry and is updated from both CREATE_OBJECT and VALUES update blocks.
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05e2b37894
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20cdff0790
10 changed files with 33 additions and 5 deletions
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@ -2772,6 +2772,7 @@ void GameHandler::selectCharacter(uint64_t characterGuid) {
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lastPlayerFields_.clear();
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onlineEquipDirty_ = false;
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playerMoneyCopper_ = 0;
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playerArmorRating_ = 0;
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knownSpells.clear();
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spellCooldowns.clear();
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actionBar = {};
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@ -4427,6 +4428,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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const uint16_t ufPlayerNextXp = fieldIndex(UF::PLAYER_NEXT_LEVEL_XP);
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const uint16_t ufPlayerLevel = fieldIndex(UF::UNIT_FIELD_LEVEL);
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const uint16_t ufCoinage = fieldIndex(UF::PLAYER_FIELD_COINAGE);
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const uint16_t ufArmor = fieldIndex(UF::UNIT_FIELD_RESISTANCES);
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for (const auto& [key, val] : block.fields) {
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if (key == ufPlayerXp) { playerXp_ = val; }
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else if (key == ufPlayerNextXp) { playerNextLevelXp_ = val; }
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@ -4440,6 +4442,10 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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playerMoneyCopper_ = val;
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LOG_INFO("Money set from update fields: ", val, " copper");
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}
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else if (ufArmor != 0xFFFF && key == ufArmor) {
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playerArmorRating_ = static_cast<int32_t>(val);
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LOG_INFO("Armor rating from update fields: ", playerArmorRating_);
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}
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// Do not synthesize quest-log entries from raw update-field slots.
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// Slot layouts differ on some classic-family realms and can produce
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// phantom "already accepted" quests that block quest acceptance.
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@ -4684,6 +4690,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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const uint16_t ufPlayerLevel = fieldIndex(UF::UNIT_FIELD_LEVEL);
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const uint16_t ufCoinage = fieldIndex(UF::PLAYER_FIELD_COINAGE);
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const uint16_t ufPlayerFlags = fieldIndex(UF::PLAYER_FLAGS);
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const uint16_t ufArmor = fieldIndex(UF::UNIT_FIELD_RESISTANCES);
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for (const auto& [key, val] : block.fields) {
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if (key == ufPlayerXp) {
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playerXp_ = val;
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@ -4711,6 +4718,9 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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playerMoneyCopper_ = val;
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LOG_INFO("Money updated via VALUES: ", val, " copper");
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}
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else if (ufArmor != 0xFFFF && key == ufArmor) {
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playerArmorRating_ = static_cast<int32_t>(val);
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}
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else if (key == ufPlayerFlags) {
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constexpr uint32_t PLAYER_FLAGS_GHOST = 0x00000010;
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bool wasGhost = releasedSpirit_;
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