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feat(editor): zone audio configuration panel
- Zone manifest gains audio fields: musicTrack, ambienceDay, ambienceNight, musicVolume, ambienceVolume - Serialized to/from zone.json under "audio" key - Info panel: collapsable "Zone Audio" section with text inputs for music/ambience paths and volume sliders - Preset selector: Elwynn Forest, Durotar, Darkshore, Dungeon, None - ZoneManifest stored persistently on EditorApp so audio settings survive between exports (was recreated each save) - Custom zones can now specify their own background music and ambient soundscapes via zone.json
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5 changed files with 76 additions and 1 deletions
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@ -150,6 +150,7 @@ private:
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float autoSaveInterval_ = 300.0f;
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bool autoSaveEnabled_ = true;
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bool showQuitConfirm_ = false;
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ZoneManifest zoneManifest_;
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// Recent zones
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struct RecentZone { std::string mapName; int tileX; int tileY; };
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@ -162,6 +163,7 @@ public:
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void showToast(const std::string& msg, float duration = 3.0f);
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const std::vector<Toast>& getToasts() const { return toasts_; }
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const std::vector<RecentZone>& getRecentZones() const { return recentZones_; }
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ZoneManifest& getZoneManifest() { return zoneManifest_; }
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bool isAutoSaveEnabled() const { return autoSaveEnabled_; }
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void setAutoSaveEnabled(bool v) { autoSaveEnabled_ = v; }
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float getAutoSaveInterval() const { return autoSaveInterval_; }
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