feat: add /reload command to re-initialize addon system

Add AddonManager::reload() which saves all SavedVariables, shuts down the
Lua VM, re-initializes it, rescans .toc files, and reloads all addons.
Wire /reload, /reloadui, /rl slash commands that call reload() and fire
VARIABLES_LOADED + PLAYER_LOGIN + PLAYER_ENTERING_WORLD lifecycle events.
Essential for addon development and troubleshooting.
This commit is contained in:
Kelsi 2026-03-20 16:17:04 -07:00
parent 23ebfc7e85
commit 21ead2aa4b
3 changed files with 51 additions and 0 deletions

View file

@ -11,12 +11,14 @@ AddonManager::AddonManager() = default;
AddonManager::~AddonManager() { shutdown(); }
bool AddonManager::initialize(game::GameHandler* gameHandler) {
gameHandler_ = gameHandler;
if (!luaEngine_.initialize()) return false;
luaEngine_.setGameHandler(gameHandler);
return true;
}
void AddonManager::scanAddons(const std::string& addonsPath) {
addonsPath_ = addonsPath;
addons_.clear();
std::error_code ec;
@ -121,6 +123,26 @@ void AddonManager::saveAllSavedVariables() {
}
}
bool AddonManager::reload() {
LOG_INFO("AddonManager: reloading all addons...");
saveAllSavedVariables();
addons_.clear();
luaEngine_.shutdown();
if (!luaEngine_.initialize()) {
LOG_ERROR("AddonManager: failed to reinitialize Lua VM during reload");
return false;
}
luaEngine_.setGameHandler(gameHandler_);
if (!addonsPath_.empty()) {
scanAddons(addonsPath_);
loadAllAddons();
}
LOG_INFO("AddonManager: reload complete");
return true;
}
void AddonManager::shutdown() {
saveAllSavedVariables();
addons_.clear();