diff --git a/src/ui/inventory_screen.cpp b/src/ui/inventory_screen.cpp index b0f69eb2..78bc3b04 100644 --- a/src/ui/inventory_screen.cpp +++ b/src/ui/inventory_screen.cpp @@ -989,7 +989,7 @@ void InventoryScreen::renderSeparateBags(game::Inventory& inventory, uint64_t mo int bpUsed = 0; for (int i = 0; i < bpTotal; ++i) if (!inventory.getBackpackSlot(i).empty()) ++bpUsed; char bpTitle[64]; - snprintf(bpTitle, sizeof(bpTitle), "Backpack (%d/%d)", bpUsed, bpTotal); + snprintf(bpTitle, sizeof(bpTitle), "Backpack (%d/%d)##backpack", bpUsed, bpTotal); int bpRows = (bpTotal + columns - 1) / columns; float bpH = bpRows * (slotSize + 4.0f) + 80.0f; // header + money + padding float defaultY = stackBottom - bpH;