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fix: surface trainer/resurrect/innkeeper/difficulty errors in UIError overlay
- SMSG_TRAINER_BUY_FAILED: "Cannot learn [spell]" now appears as red overlay - SMSG_RESURRECT_FAILED: all resurrection failure reasons shown as UIError - SMSG_BINDZONEREPLY error: "Too far from innkeeper" shown as UIError - SMSG_CHANGEPLAYER_DIFFICULTY_RESULT error: reason shown as UIError - SMSG_INVENTORY_CHANGE_FAILURE case 1: level-gated equip error now calls addUIError before the early break, matching all other inventory error paths
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1 changed files with 6 additions and 0 deletions
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@ -2541,6 +2541,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
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if (result == 0) {
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addSystemChatMessage("Your home is now set to this location.");
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} else {
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addUIError("You are too far from the innkeeper.");
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addSystemChatMessage("You are too far from the innkeeper.");
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}
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}
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@ -2559,6 +2560,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
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"You must be in a raid group", "Player not in group"
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};
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const char* msg = (result < 8) ? reasons[result] : "Difficulty change failed.";
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addUIError(std::string("Cannot change difficulty: ") + msg);
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addSystemChatMessage(std::string("Cannot change difficulty: ") + msg);
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}
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}
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@ -3959,6 +3961,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
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else if (errorCode == 2) msg += " (already known)";
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else if (errorCode != 0) msg += " (error " + std::to_string(errorCode) + ")";
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addUIError(msg);
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addSystemChatMessage(msg);
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// Play error sound so the player notices the failure
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if (auto* renderer = core::Application::getInstance().getRenderer()) {
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@ -4616,8 +4619,10 @@ void GameHandler::handlePacket(network::Packet& packet) {
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if (requiredLevel > 0) {
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std::snprintf(levelBuf, sizeof(levelBuf),
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"You must reach level %u to use that item.", requiredLevel);
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addUIError(levelBuf);
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addSystemChatMessage(levelBuf);
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} else {
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addUIError("You must reach a higher level to use that item.");
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addSystemChatMessage("You must reach a higher level to use that item.");
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}
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break;
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@ -4955,6 +4960,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
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const char* msg = (reason == 1) ? "The target cannot be resurrected right now."
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: (reason == 2) ? "Cannot resurrect in this area."
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: "Resurrection failed.";
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addUIError(msg);
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addSystemChatMessage(msg);
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LOG_DEBUG("SMSG_RESURRECT_FAILED: reason=", reason);
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}
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