mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 15:50:20 +00:00
Fix vanilla M2 animations, movement packets, and DBC locale
- Parse vanilla M2 animation tracks (flat arrays with M2Range indices) instead of skipping them, fixing T-pose on all vanilla models - Use C4Quaternion (float[4]) for vanilla bone rotations instead of CompressedQuat (int16[4]) which produced garbage transforms - Fix vanilla M2 attachment struct size (48 bytes, not 40) so weapons attach to correct bones instead of model origin - Route movement packets through expansion-specific packet parsers instead of hardcoded WotLK format, fixing server-side position sync - Fix Spell.dbc field indices for classic/turtle (Name=120, Rank=129, IconID=117) - were pointing to Portuguese locale column (+7 offset) - Change guild roster keybind from J to O (WoW default) - Add guild opcodes for all expansions
This commit is contained in:
parent
60c93fa1e3
commit
22728b461f
16 changed files with 951 additions and 26 deletions
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@ -879,6 +879,26 @@ void GameHandler::handlePacket(network::Packet& packet) {
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handlePartyCommandResult(packet);
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break;
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// ---- Guild ----
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case Opcode::SMSG_GUILD_INFO:
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handleGuildInfo(packet);
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break;
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case Opcode::SMSG_GUILD_ROSTER:
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handleGuildRoster(packet);
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break;
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case Opcode::SMSG_GUILD_QUERY_RESPONSE:
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handleGuildQueryResponse(packet);
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break;
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case Opcode::SMSG_GUILD_EVENT:
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handleGuildEvent(packet);
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break;
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case Opcode::SMSG_GUILD_INVITE:
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handleGuildInvite(packet);
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break;
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case Opcode::SMSG_GUILD_COMMAND_RESULT:
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handleGuildCommandResult(packet);
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break;
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// ---- Phase 5: Loot/Gossip/Vendor ----
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case Opcode::SMSG_LOOT_RESPONSE:
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handleLootResponse(packet);
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@ -1914,6 +1934,16 @@ void GameHandler::handleLoginVerifyWorld(network::Packet& packet) {
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worldEntryCallback_(data.mapId, data.x, data.y, data.z);
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}
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// Auto-query guild info on login
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const Character* activeChar = getActiveCharacter();
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if (activeChar && activeChar->hasGuild() && socket) {
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auto gqPacket = GuildQueryPacket::build(activeChar->guildId);
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socket->send(gqPacket);
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auto grPacket = GuildRosterPacket::build();
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socket->send(grPacket);
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LOG_INFO("Auto-queried guild info (guildId=", activeChar->guildId, ")");
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}
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// If we disconnected mid-taxi, attempt to recover to destination after login.
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if (taxiRecoverPending_ && taxiRecoverMapId_ == data.mapId) {
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float dx = movementInfo.x - taxiRecoverPos_.x;
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@ -2629,8 +2659,10 @@ void GameHandler::sendMovement(Opcode opcode) {
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wireInfo.transportO = core::coords::normalizeAngleRad(-wireInfo.transportO);
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}
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// Build and send movement packet
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auto packet = MovementPacket::build(opcode, wireInfo, playerGuid);
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// Build and send movement packet (expansion-specific format)
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auto packet = packetParsers_
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? packetParsers_->buildMovementPacket(opcode, wireInfo, playerGuid)
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: MovementPacket::build(opcode, wireInfo, playerGuid);
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socket->send(packet);
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}
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@ -6481,6 +6513,161 @@ void GameHandler::handlePartyCommandResult(network::Packet& packet) {
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}
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}
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// ============================================================
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// Guild Handlers
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// ============================================================
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void GameHandler::kickGuildMember(const std::string& playerName) {
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if (state != WorldState::IN_WORLD || !socket) return;
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auto packet = GuildRemovePacket::build(playerName);
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socket->send(packet);
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LOG_INFO("Kicking guild member: ", playerName);
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}
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void GameHandler::acceptGuildInvite() {
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if (state != WorldState::IN_WORLD || !socket) return;
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pendingGuildInvite_ = false;
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auto packet = GuildAcceptPacket::build();
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socket->send(packet);
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LOG_INFO("Accepted guild invite");
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}
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void GameHandler::declineGuildInvite() {
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if (state != WorldState::IN_WORLD || !socket) return;
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pendingGuildInvite_ = false;
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auto packet = GuildDeclineInvitationPacket::build();
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socket->send(packet);
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LOG_INFO("Declined guild invite");
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}
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void GameHandler::queryGuildInfo(uint32_t guildId) {
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if (state != WorldState::IN_WORLD || !socket) return;
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auto packet = GuildQueryPacket::build(guildId);
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socket->send(packet);
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LOG_INFO("Querying guild info: guildId=", guildId);
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}
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void GameHandler::handleGuildInfo(network::Packet& packet) {
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GuildInfoData data;
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if (!GuildInfoParser::parse(packet, data)) return;
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addSystemChatMessage("Guild: " + data.guildName + " (" +
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std::to_string(data.numMembers) + " members, " +
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std::to_string(data.numAccounts) + " accounts)");
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}
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void GameHandler::handleGuildRoster(network::Packet& packet) {
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GuildRosterData data;
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if (!packetParsers_->parseGuildRoster(packet, data)) return;
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guildRoster_ = std::move(data);
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hasGuildRoster_ = true;
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LOG_INFO("Guild roster received: ", guildRoster_.members.size(), " members");
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}
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void GameHandler::handleGuildQueryResponse(network::Packet& packet) {
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GuildQueryResponseData data;
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if (!packetParsers_->parseGuildQueryResponse(packet, data)) return;
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guildName_ = data.guildName;
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guildRankNames_.clear();
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for (uint32_t i = 0; i < 10; ++i) {
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guildRankNames_.push_back(data.rankNames[i]);
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}
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LOG_INFO("Guild name set to: ", guildName_);
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addSystemChatMessage("Guild: <" + guildName_ + ">");
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}
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void GameHandler::handleGuildEvent(network::Packet& packet) {
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GuildEventData data;
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if (!GuildEventParser::parse(packet, data)) return;
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std::string msg;
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switch (data.eventType) {
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case GuildEvent::PROMOTION:
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if (data.numStrings >= 3)
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msg = data.strings[0] + " has promoted " + data.strings[1] + " to " + data.strings[2] + ".";
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break;
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case GuildEvent::DEMOTION:
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if (data.numStrings >= 3)
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msg = data.strings[0] + " has demoted " + data.strings[1] + " to " + data.strings[2] + ".";
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break;
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case GuildEvent::MOTD:
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if (data.numStrings >= 1)
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msg = "Guild MOTD: " + data.strings[0];
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break;
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case GuildEvent::JOINED:
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if (data.numStrings >= 1)
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msg = data.strings[0] + " has joined the guild.";
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break;
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case GuildEvent::LEFT:
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if (data.numStrings >= 1)
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msg = data.strings[0] + " has left the guild.";
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break;
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case GuildEvent::REMOVED:
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if (data.numStrings >= 2)
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msg = data.strings[1] + " has been kicked from the guild by " + data.strings[0] + ".";
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break;
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case GuildEvent::LEADER_IS:
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if (data.numStrings >= 1)
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msg = data.strings[0] + " is the guild leader.";
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break;
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case GuildEvent::LEADER_CHANGED:
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if (data.numStrings >= 2)
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msg = data.strings[0] + " has made " + data.strings[1] + " the new guild leader.";
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break;
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case GuildEvent::DISBANDED:
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msg = "Guild has been disbanded.";
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guildName_.clear();
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guildRankNames_.clear();
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guildRoster_ = GuildRosterData{};
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hasGuildRoster_ = false;
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break;
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case GuildEvent::SIGNED_ON:
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if (data.numStrings >= 1)
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msg = "[Guild] " + data.strings[0] + " has come online.";
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break;
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case GuildEvent::SIGNED_OFF:
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if (data.numStrings >= 1)
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msg = "[Guild] " + data.strings[0] + " has gone offline.";
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break;
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default:
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msg = "Guild event " + std::to_string(data.eventType);
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break;
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}
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if (!msg.empty()) {
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MessageChatData chatMsg;
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chatMsg.type = ChatType::GUILD;
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chatMsg.language = ChatLanguage::UNIVERSAL;
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chatMsg.message = msg;
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addLocalChatMessage(chatMsg);
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}
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}
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void GameHandler::handleGuildInvite(network::Packet& packet) {
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GuildInviteResponseData data;
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if (!GuildInviteResponseParser::parse(packet, data)) return;
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pendingGuildInvite_ = true;
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pendingGuildInviterName_ = data.inviterName;
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pendingGuildInviteGuildName_ = data.guildName;
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LOG_INFO("Guild invite from: ", data.inviterName, " to guild: ", data.guildName);
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addSystemChatMessage(data.inviterName + " has invited you to join " + data.guildName + ".");
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}
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void GameHandler::handleGuildCommandResult(network::Packet& packet) {
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GuildCommandResultData data;
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if (!GuildCommandResultParser::parse(packet, data)) return;
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if (data.errorCode != 0) {
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std::string msg = "Guild command failed";
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if (!data.name.empty()) msg += " for " + data.name;
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msg += " (error " + std::to_string(data.errorCode) + ")";
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addSystemChatMessage(msg);
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}
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}
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// ============================================================
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// Phase 5: Loot, Gossip, Vendor
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// ============================================================
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