Fix vanilla M2 animations, movement packets, and DBC locale

- Parse vanilla M2 animation tracks (flat arrays with M2Range indices)
  instead of skipping them, fixing T-pose on all vanilla models
- Use C4Quaternion (float[4]) for vanilla bone rotations instead of
  CompressedQuat (int16[4]) which produced garbage transforms
- Fix vanilla M2 attachment struct size (48 bytes, not 40) so weapons
  attach to correct bones instead of model origin
- Route movement packets through expansion-specific packet parsers
  instead of hardcoded WotLK format, fixing server-side position sync
- Fix Spell.dbc field indices for classic/turtle (Name=120, Rank=129,
  IconID=117) - were pointing to Portuguese locale column (+7 offset)
- Change guild roster keybind from J to O (WoW default)
- Add guild opcodes for all expansions
This commit is contained in:
Kelsi 2026-02-13 21:39:48 -08:00
parent 60c93fa1e3
commit 22728b461f
16 changed files with 951 additions and 26 deletions

View file

@ -444,5 +444,78 @@ bool ClassicPacketParsers::parseMessageChat(network::Packet& packet, MessageChat
return true;
}
// ============================================================================
// Classic guild roster parser
// Differences from WotLK:
// - No rankCount field (fixed 10 ranks, read rights only)
// - No per-rank bank tab data
// - No gender byte per member
// ============================================================================
bool ClassicPacketParsers::parseGuildRoster(network::Packet& packet, GuildRosterData& data) {
if (packet.getSize() < 4) {
LOG_ERROR("Classic SMSG_GUILD_ROSTER too small: ", packet.getSize());
return false;
}
uint32_t numMembers = packet.readUInt32();
data.motd = packet.readString();
data.guildInfo = packet.readString();
// Classic: fixed 10 ranks, just uint32 rights each (no goldLimit, no bank tabs)
data.ranks.resize(10);
for (int i = 0; i < 10; ++i) {
data.ranks[i].rights = packet.readUInt32();
data.ranks[i].goldLimit = 0;
}
data.members.resize(numMembers);
for (uint32_t i = 0; i < numMembers; ++i) {
auto& m = data.members[i];
m.guid = packet.readUInt64();
m.online = (packet.readUInt8() != 0);
m.name = packet.readString();
m.rankIndex = packet.readUInt32();
m.level = packet.readUInt8();
m.classId = packet.readUInt8();
// Classic: NO gender byte
m.gender = 0;
m.zoneId = packet.readUInt32();
if (!m.online) {
m.lastOnline = packet.readFloat();
}
m.publicNote = packet.readString();
m.officerNote = packet.readString();
}
LOG_INFO("Parsed Classic SMSG_GUILD_ROSTER: ", numMembers, " members");
return true;
}
// ============================================================================
// Classic guild query response parser
// Differences from WotLK:
// - No trailing rankCount uint32
// ============================================================================
bool ClassicPacketParsers::parseGuildQueryResponse(network::Packet& packet, GuildQueryResponseData& data) {
if (packet.getSize() < 8) {
LOG_ERROR("Classic SMSG_GUILD_QUERY_RESPONSE too small: ", packet.getSize());
return false;
}
data.guildId = packet.readUInt32();
data.guildName = packet.readString();
for (int i = 0; i < 10; ++i) {
data.rankNames[i] = packet.readString();
}
data.emblemStyle = packet.readUInt32();
data.emblemColor = packet.readUInt32();
data.borderStyle = packet.readUInt32();
data.borderColor = packet.readUInt32();
data.backgroundColor = packet.readUInt32();
// Classic: NO trailing rankCount
data.rankCount = 10;
LOG_INFO("Parsed Classic SMSG_GUILD_QUERY_RESPONSE: guild=", data.guildName);
return true;
}
} // namespace game
} // namespace wowee