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Reduce collision trapping and improve /unstuck
Add root, branch, thorn, moss, ivy, and other natural doodads to the no-block foliage list. /unstuck now moves the player 5 units forward instead of resetting in place.
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3 changed files with 19 additions and 5 deletions
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@ -4014,7 +4014,7 @@ void GameHandler::useItemById(uint32_t itemId) {
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void GameHandler::unstuck() {
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if (unstuckCallback_) {
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unstuckCallback_();
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addSystemChatMessage("Unstuck: position reset to floor.");
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addSystemChatMessage("Unstuck: moved 5 units forward.");
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}
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}
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