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refactor: deduplicate class color functions, add 9 color constants
Move classColor/classColorU32 to shared getClassColor()/getClassColorU32() in ui_colors.hpp, eliminating duplicate 10-case switch in character_screen and game_screen. New ui_colors.hpp constants: kInactiveGray, kVeryLightGray, kSymbolGold, kLowHealthRed, kDangerRed, kEnergyYellow, kHappinessGreen, kRunicRed, kSoulShardPurple — replacing 36 inline literals across 4 files.
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3 changed files with 27 additions and 40 deletions
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@ -136,4 +136,27 @@ inline void renderBindingType(uint32_t bindType) {
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}
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}
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// ---- WoW class colors (Blizzard canonical) ----
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inline ImVec4 getClassColor(uint8_t classId) {
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switch (classId) {
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case 1: return {0.78f, 0.61f, 0.43f, 1.0f}; // Warrior #C79C6E
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case 2: return {0.96f, 0.55f, 0.73f, 1.0f}; // Paladin #F58CBA
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case 3: return {0.67f, 0.83f, 0.45f, 1.0f}; // Hunter #ABD473
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case 4: return {1.00f, 0.96f, 0.41f, 1.0f}; // Rogue #FFF569
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case 5: return {1.00f, 1.00f, 1.00f, 1.0f}; // Priest #FFFFFF
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case 6: return {0.77f, 0.12f, 0.23f, 1.0f}; // DK #C41F3B
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case 7: return {0.00f, 0.44f, 0.87f, 1.0f}; // Shaman #0070DE
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case 8: return {0.41f, 0.80f, 0.94f, 1.0f}; // Mage #69CCF0
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case 9: return {0.58f, 0.51f, 0.79f, 1.0f}; // Warlock #9482C9
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case 11: return {1.00f, 0.49f, 0.04f, 1.0f}; // Druid #FF7D0A
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default: return colors::kVeryLightGray;
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}
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}
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inline ImU32 getClassColorU32(uint8_t classId, int alpha = 255) {
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ImVec4 c = getClassColor(classId);
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return IM_COL32(static_cast<int>(c.x * 255), static_cast<int>(c.y * 255),
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static_cast<int>(c.z * 255), alpha);
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}
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} // namespace wowee::ui
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