feat(pipeline): add WCHF (Wowee Character Customization Feature) catalog

59th open format — replaces CharHairGeosets.dbc +
CharFacialHairStyles.dbc plus the variation portions of
CharSections.dbc. Defines per-(race, sex) customization
options the character creation screen exposes: skin colors,
face variations, hair styles, hair colors, facial hair
(beards / mustaches), and race-specific markings (Tauren
horns, Draenei tendrils, Blood Elf ears).

9 feature kinds (SkinColor / FaceVariation / HairStyle /
HairColor / FacialHair / FacialColor / EarStyle / Horns /
Markings) cover the full canonical customization surface.
Each entry is one selectable carousel choice for one
(race, sex, kind) tuple — variationIndex disambiguates.
expansionGate enum gates Blood Elf / Draenei (TBC) and DK
features (WotLK) behind the right expansion unlock.

Cross-references with prior formats — raceId points at
WCHC.race.raceId. requiresExpansion bit positions match
the WLFG expansion enum (Classic=0, TBC=1, WotLK=2,
Turtle=3) for consistency.

CLI: --gen-chf (5 Human Male starter — skin / face / 2
hair styles / facial hair), --gen-chf-bloodelf (8 Blood
Elf Female hair styles, requiresExpansion=TBC — the
iconic TBC race feature), --gen-chf-tauren (6 Tauren Male
features using race-specific Horns kind + 3 facial hair
variations), --info-wchf, --validate-wchf with --json
variants. Validator catches id+name+raceId+texturePath
required, kind 0..8 / sex 0..1 / expansion 0..3, and the
critical (race, sex, kind, variation) tuple-uniqueness
check — duplicates would shadow each other in the create-
character carousel.

Format graph: 58 → 59 binary formats. CLI flag count: 819
→ 826.
This commit is contained in:
Kelsi 2026-05-09 20:35:21 -07:00
parent bf43259e10
commit 243d7f4416
10 changed files with 678 additions and 0 deletions

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#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace wowee {
namespace pipeline {
// Wowee Open Character Customization Feature catalog (.wchf)
// — novel replacement for Blizzard's CharHairGeosets.dbc +
// CharFacialHairStyles.dbc plus the variation portions of
// CharSections.dbc. Defines the per-(race, sex) customization
// options that the character creation screen exposes:
// skin colors, face variations, hair styles, hair colors,
// facial hair (beards / mustaches), and race-specific
// markings (Tauren horns, Draenei tendrils, Blood Elf ears).
//
// Each entry describes ONE selectable customization choice
// for ONE (race, sex, featureKind) tuple — variationIndex
// disambiguates between options of the same kind. The
// character renderer reads this catalog at the create-
// character screen to populate the variant carousels and at
// world-load to assemble the player's textures + geosets.
//
// Cross-references with previously-added formats:
// WCHF.entry.raceId → WCHC.race.raceId
// WCHF.entry.requiresExpansion bit positions match the
// expansion enum used by WLFG
// (Classic=0, TBC=1, WotLK=2,
// Turtle=3).
//
// Binary layout (little-endian):
// magic[4] = "WCHF"
// version (uint32) = current 1
// nameLen + name (catalog label)
// entryCount (uint32)
// entries (each):
// featureId (uint32)
// raceId (uint32)
// nameLen + name
// descLen + description
// texLen + texturePath
// featureKind (uint8) / sexId (uint8) /
// variationIndex (uint8) / requiresExpansion (uint8)
// geosetGroupBits (uint32)
// hairColorOverlayId (uint32)
struct WoweeCharFeature {
enum FeatureKind : uint8_t {
SkinColor = 0, // base body skin tone
FaceVariation = 1, // facial features (eyes, nose)
HairStyle = 2, // hairstyle geoset
HairColor = 3, // hair texture overlay
FacialHair = 4, // beard / mustache geoset
FacialColor = 5, // facial hair color
EarStyle = 6, // race-specific ear variations
Horns = 7, // Tauren / Draenei horns
Markings = 8, // tribal paint / scars / freckles
};
enum SexId : uint8_t {
Male = 0,
Female = 1,
};
enum ExpansionGate : uint8_t {
Classic = 0,
TBC = 1, // unlocks Blood Elf + Draenei options
WotLK = 2, // unlocks Death Knight starting features
TurtleWoW = 3, // custom-server additions
};
struct Entry {
uint32_t featureId = 0;
uint32_t raceId = 0; // WCHC cross-ref
std::string name;
std::string description;
std::string texturePath; // body / face / hair texture
uint8_t featureKind = SkinColor;
uint8_t sexId = Male;
uint8_t variationIndex = 0; // 0..N within (race, sex, kind)
uint8_t requiresExpansion = Classic;
uint32_t geosetGroupBits = 0; // M2 geoset enable mask
uint32_t hairColorOverlayId = 0; // 0 = no overlay
};
std::string name;
std::vector<Entry> entries;
bool isValid() const { return !entries.empty(); }
const Entry* findById(uint32_t featureId) const;
static const char* featureKindName(uint8_t k);
static const char* sexIdName(uint8_t s);
static const char* expansionGateName(uint8_t e);
};
class WoweeCharFeatureLoader {
public:
static bool save(const WoweeCharFeature& cat,
const std::string& basePath);
static WoweeCharFeature load(const std::string& basePath);
static bool exists(const std::string& basePath);
// Preset emitters used by --gen-chf* variants.
//
// makeStarter — 5 Human Male options covering
// the canonical kind triad (1 skin
// color, 1 face, 2 hair styles,
// 1 facial hair).
// makeBloodElfFemale — 8 Blood Elf Female hair styles
// (TBC iconic feature, requires
// expansion=TBC).
// makeTauren — 6 Tauren Male features (3 horn
// variations + 3 facial hair —
// Tauren get hair on their face
// and chin and have horn variants
// instead of EarStyle).
static WoweeCharFeature makeStarter(const std::string& catalogName);
static WoweeCharFeature makeBloodElfFemale(const std::string& catalogName);
static WoweeCharFeature makeTauren(const std::string& catalogName);
};
} // namespace pipeline
} // namespace wowee