feat(pipeline): add WCHF (Wowee Character Customization Feature) catalog

59th open format — replaces CharHairGeosets.dbc +
CharFacialHairStyles.dbc plus the variation portions of
CharSections.dbc. Defines per-(race, sex) customization
options the character creation screen exposes: skin colors,
face variations, hair styles, hair colors, facial hair
(beards / mustaches), and race-specific markings (Tauren
horns, Draenei tendrils, Blood Elf ears).

9 feature kinds (SkinColor / FaceVariation / HairStyle /
HairColor / FacialHair / FacialColor / EarStyle / Horns /
Markings) cover the full canonical customization surface.
Each entry is one selectable carousel choice for one
(race, sex, kind) tuple — variationIndex disambiguates.
expansionGate enum gates Blood Elf / Draenei (TBC) and DK
features (WotLK) behind the right expansion unlock.

Cross-references with prior formats — raceId points at
WCHC.race.raceId. requiresExpansion bit positions match
the WLFG expansion enum (Classic=0, TBC=1, WotLK=2,
Turtle=3) for consistency.

CLI: --gen-chf (5 Human Male starter — skin / face / 2
hair styles / facial hair), --gen-chf-bloodelf (8 Blood
Elf Female hair styles, requiresExpansion=TBC — the
iconic TBC race feature), --gen-chf-tauren (6 Tauren Male
features using race-specific Horns kind + 3 facial hair
variations), --info-wchf, --validate-wchf with --json
variants. Validator catches id+name+raceId+texturePath
required, kind 0..8 / sex 0..1 / expansion 0..3, and the
critical (race, sex, kind, variation) tuple-uniqueness
check — duplicates would shadow each other in the create-
character carousel.

Format graph: 58 → 59 binary formats. CLI flag count: 819
→ 826.
This commit is contained in:
Kelsi 2026-05-09 20:35:21 -07:00
parent bf43259e10
commit 243d7f4416
10 changed files with 678 additions and 0 deletions

View file

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#include "pipeline/wowee_char_features.hpp"
#include <cstdio>
#include <cstring>
#include <fstream>
namespace wowee {
namespace pipeline {
namespace {
constexpr char kMagic[4] = {'W', 'C', 'H', 'F'};
constexpr uint32_t kVersion = 1;
template <typename T>
void writePOD(std::ofstream& os, const T& v) {
os.write(reinterpret_cast<const char*>(&v), sizeof(T));
}
template <typename T>
bool readPOD(std::ifstream& is, T& v) {
is.read(reinterpret_cast<char*>(&v), sizeof(T));
return is.gcount() == static_cast<std::streamsize>(sizeof(T));
}
void writeStr(std::ofstream& os, const std::string& s) {
uint32_t n = static_cast<uint32_t>(s.size());
writePOD(os, n);
if (n > 0) os.write(s.data(), n);
}
bool readStr(std::ifstream& is, std::string& s) {
uint32_t n = 0;
if (!readPOD(is, n)) return false;
if (n > (1u << 20)) return false;
s.resize(n);
if (n > 0) {
is.read(s.data(), n);
if (is.gcount() != static_cast<std::streamsize>(n)) {
s.clear();
return false;
}
}
return true;
}
std::string normalizePath(std::string base) {
if (base.size() < 5 || base.substr(base.size() - 5) != ".wchf") {
base += ".wchf";
}
return base;
}
} // namespace
const WoweeCharFeature::Entry*
WoweeCharFeature::findById(uint32_t featureId) const {
for (const auto& e : entries)
if (e.featureId == featureId) return &e;
return nullptr;
}
const char* WoweeCharFeature::featureKindName(uint8_t k) {
switch (k) {
case SkinColor: return "skin-color";
case FaceVariation: return "face";
case HairStyle: return "hair-style";
case HairColor: return "hair-color";
case FacialHair: return "facial-hair";
case FacialColor: return "facial-color";
case EarStyle: return "ear-style";
case Horns: return "horns";
case Markings: return "markings";
default: return "unknown";
}
}
const char* WoweeCharFeature::sexIdName(uint8_t s) {
switch (s) {
case Male: return "male";
case Female: return "female";
default: return "unknown";
}
}
const char* WoweeCharFeature::expansionGateName(uint8_t e) {
switch (e) {
case Classic: return "classic";
case TBC: return "tbc";
case WotLK: return "wotlk";
case TurtleWoW: return "turtle";
default: return "unknown";
}
}
bool WoweeCharFeatureLoader::save(const WoweeCharFeature& cat,
const std::string& basePath) {
std::ofstream os(normalizePath(basePath), std::ios::binary);
if (!os) return false;
os.write(kMagic, 4);
writePOD(os, kVersion);
writeStr(os, cat.name);
uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
writePOD(os, entryCount);
for (const auto& e : cat.entries) {
writePOD(os, e.featureId);
writePOD(os, e.raceId);
writeStr(os, e.name);
writeStr(os, e.description);
writeStr(os, e.texturePath);
writePOD(os, e.featureKind);
writePOD(os, e.sexId);
writePOD(os, e.variationIndex);
writePOD(os, e.requiresExpansion);
writePOD(os, e.geosetGroupBits);
writePOD(os, e.hairColorOverlayId);
}
return os.good();
}
WoweeCharFeature WoweeCharFeatureLoader::load(
const std::string& basePath) {
WoweeCharFeature out;
std::ifstream is(normalizePath(basePath), std::ios::binary);
if (!is) return out;
char magic[4];
is.read(magic, 4);
if (std::memcmp(magic, kMagic, 4) != 0) return out;
uint32_t version = 0;
if (!readPOD(is, version) || version != kVersion) return out;
if (!readStr(is, out.name)) return out;
uint32_t entryCount = 0;
if (!readPOD(is, entryCount)) return out;
if (entryCount > (1u << 20)) return out;
out.entries.resize(entryCount);
for (auto& e : out.entries) {
if (!readPOD(is, e.featureId) ||
!readPOD(is, e.raceId)) {
out.entries.clear(); return out;
}
if (!readStr(is, e.name) || !readStr(is, e.description) ||
!readStr(is, e.texturePath)) {
out.entries.clear(); return out;
}
if (!readPOD(is, e.featureKind) ||
!readPOD(is, e.sexId) ||
!readPOD(is, e.variationIndex) ||
!readPOD(is, e.requiresExpansion) ||
!readPOD(is, e.geosetGroupBits) ||
!readPOD(is, e.hairColorOverlayId)) {
out.entries.clear(); return out;
}
}
return out;
}
bool WoweeCharFeatureLoader::exists(const std::string& basePath) {
std::ifstream is(normalizePath(basePath), std::ios::binary);
return is.good();
}
WoweeCharFeature WoweeCharFeatureLoader::makeStarter(
const std::string& catalogName) {
WoweeCharFeature c;
c.name = catalogName;
auto add = [&](uint32_t id, uint8_t kind, uint8_t variation,
const char* name, const char* tex) {
WoweeCharFeature::Entry e;
e.featureId = id;
e.raceId = 1; // Human raceId
e.sexId = WoweeCharFeature::Male;
e.featureKind = kind;
e.variationIndex = variation;
e.name = name;
e.texturePath = tex;
e.description = std::string("Human Male — ") +
WoweeCharFeature::featureKindName(kind) +
" variation " + std::to_string(variation);
c.entries.push_back(e);
};
add(1, WoweeCharFeature::SkinColor, 0, "Skin0",
"textures/character/Human/Male/HumanMaleSkin00.blp");
add(2, WoweeCharFeature::FaceVariation, 0, "Face0",
"textures/character/Human/Male/HumanMaleFace00.blp");
add(3, WoweeCharFeature::HairStyle, 0, "Hair0",
"textures/character/Human/Male/HumanMaleHair00.blp");
add(4, WoweeCharFeature::HairStyle, 1, "Hair1",
"textures/character/Human/Male/HumanMaleHair01.blp");
add(5, WoweeCharFeature::FacialHair, 0, "Beard0",
"textures/character/Human/Male/HumanMaleFacialHair00.blp");
return c;
}
WoweeCharFeature WoweeCharFeatureLoader::makeBloodElfFemale(
const std::string& catalogName) {
WoweeCharFeature c;
c.name = catalogName;
auto add = [&](uint32_t id, uint8_t variation, const char* name,
uint32_t geosets) {
WoweeCharFeature::Entry e;
e.featureId = id;
e.raceId = 10; // Blood Elf raceId
e.sexId = WoweeCharFeature::Female;
e.featureKind = WoweeCharFeature::HairStyle;
e.variationIndex = variation;
e.name = name;
e.requiresExpansion = WoweeCharFeature::TBC;
e.geosetGroupBits = geosets;
e.texturePath = std::string("textures/character/BloodElf/Female/") +
"BloodElfFemaleHair" +
(variation < 10
? std::string("0") + std::to_string(variation)
: std::to_string(variation)) +
".blp";
e.description = std::string("Blood Elf Female hair style ") +
std::to_string(variation);
c.entries.push_back(e);
};
// 8 iconic Blood Elf Female hairstyles. geosetGroupBits
// values are placeholder — real M2 geoset masks come from
// CharHairGeosets.dbc when ported.
add(100, 0, "LongStraight", 0x0001);
add(101, 1, "ShortBob", 0x0002);
add(102, 2, "PonytailHigh", 0x0004);
add(103, 3, "BraidedTwin", 0x0008);
add(104, 4, "ShortPixie", 0x0010);
add(105, 5, "LongWavy", 0x0020);
add(106, 6, "TopknotMessy", 0x0040);
add(107, 7, "SideSwept", 0x0080);
return c;
}
WoweeCharFeature WoweeCharFeatureLoader::makeTauren(
const std::string& catalogName) {
WoweeCharFeature c;
c.name = catalogName;
auto add = [&](uint32_t id, uint8_t kind, uint8_t variation,
const char* name) {
WoweeCharFeature::Entry e;
e.featureId = id;
e.raceId = 6; // Tauren raceId
e.sexId = WoweeCharFeature::Male;
e.featureKind = kind;
e.variationIndex = variation;
e.name = name;
e.texturePath = std::string("textures/character/Tauren/Male/Tauren") +
WoweeCharFeature::featureKindName(kind) +
"_" + std::to_string(variation) + ".blp";
e.description = std::string("Tauren Male — ") +
WoweeCharFeature::featureKindName(kind) +
" variant " + std::to_string(variation);
c.entries.push_back(e);
};
// 3 horn variations + 3 facial hair variations.
add(200, WoweeCharFeature::Horns, 0, "ShortStraight");
add(201, WoweeCharFeature::Horns, 1, "LongCurled");
add(202, WoweeCharFeature::Horns, 2, "BrokenLeft");
add(203, WoweeCharFeature::FacialHair, 0, "GoateeShort");
add(204, WoweeCharFeature::FacialHair, 1, "FullBeard");
add(205, WoweeCharFeature::FacialHair, 2, "HandlebarMustache");
return c;
}
} // namespace pipeline
} // namespace wowee