Add Booty Bay intro track to randomized login music

This commit is contained in:
Kelsi 2026-02-11 16:25:56 -08:00
parent 93f5f12b3a
commit 2449f26923
2 changed files with 3 additions and 2 deletions

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@ -100,9 +100,10 @@ void AuthScreen::render(auth::AuthHandler& authHandler) {
music->update(ImGui::GetIO().DeltaTime); music->update(ImGui::GetIO().DeltaTime);
if (!music->isPlaying()) { if (!music->isPlaying()) {
static std::mt19937 rng(std::random_device{}()); static std::mt19937 rng(std::random_device{}());
static const std::array<const char*, 2> kLoginTracks = { static const std::array<const char*, 3> kLoginTracks = {
"Raise the Mug, Sound the Warcry.mp3", "Raise the Mug, Sound the Warcry.mp3",
"Wanderwewill.mp3" "Wanderwewill.mp3",
"Gold on the Tide in Booty Bay.mp3"
}; };
std::vector<std::string> availableTracks; std::vector<std::string> availableTracks;