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Add Booty Bay intro track to randomized login music
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2 changed files with 3 additions and 2 deletions
BIN
assets/Gold on the Tide in Booty Bay.mp3
Executable file
BIN
assets/Gold on the Tide in Booty Bay.mp3
Executable file
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@ -100,9 +100,10 @@ void AuthScreen::render(auth::AuthHandler& authHandler) {
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music->update(ImGui::GetIO().DeltaTime);
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music->update(ImGui::GetIO().DeltaTime);
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if (!music->isPlaying()) {
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if (!music->isPlaying()) {
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static std::mt19937 rng(std::random_device{}());
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static std::mt19937 rng(std::random_device{}());
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static const std::array<const char*, 2> kLoginTracks = {
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static const std::array<const char*, 3> kLoginTracks = {
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"Raise the Mug, Sound the Warcry.mp3",
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"Raise the Mug, Sound the Warcry.mp3",
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"Wanderwewill.mp3"
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"Wanderwewill.mp3",
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"Gold on the Tide in Booty Bay.mp3"
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};
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};
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std::vector<std::string> availableTracks;
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std::vector<std::string> availableTracks;
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