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https://github.com/Kelsidavis/WoWee.git
synced 2026-04-03 20:03:50 +00:00
feat: implement Warden module callbacks (sendPacket, validateModule, generateRC4)
Implement the three stubbed Warden module callbacks that were previously TODO placeholders: - **sendPacket**: Encrypts module output via WardenCrypto RC4 and sends as CMSG_WARDEN_DATA through the game socket. Enables modules to send responses back to the server (required for strict servers like Warmane). - **validateModule**: Compares the module's provided 16-byte MD5 hash against the hash received during download. Logs error on mismatch (indicates corrupted module transit). - **generateRC4**: Derives new encrypt/decrypt RC4 keys from a 16-byte seed using SHA1Randx, then replaces the active WardenCrypto key state. Handles mid-session re-keying requested by the module. Architecture: - Add setCallbackDependencies() to inject WardenCrypto* and socket send function into WardenModule before load() is called - Use thread_local WardenModule* so C function pointer callbacks (which can't capture state) can reach the module's dependencies during init - Wire dependencies from WardenHandler before module load Also update warden_module.hpp status markers — RSA verification, zlib, executable parsing, relocation, and Unicorn emulation are all implemented (were incorrectly marked as TODO). Only API binding/IAT patching and RSA modulus verification against real WoW.exe remain as gaps.
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3 changed files with 88 additions and 24 deletions
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@ -13,6 +13,7 @@ namespace game {
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// Forward declarations
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class WardenEmulator;
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class WardenCrypto;
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/**
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* Represents Warden callback functions exported by loaded module
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@ -36,18 +37,19 @@ struct WardenFuncList {
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* Warden module loader and executor
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*
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* IMPLEMENTATION STATUS:
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* ✅ Module metadata parsing
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* ✅ Basic validation framework
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* ⏳ RC4 decryption (uses existing WardenCrypto)
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* ❌ RSA signature verification (TODO - requires OpenSSL RSA)
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* ❌ zlib decompression (TODO - requires zlib library)
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* ❌ Custom executable format parsing (TODO - major reverse engineering)
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* ❌ Address relocation (TODO - x86 address fixups)
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* ❌ API binding (TODO - kernel32/user32 function resolution)
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* ❌ Native code execution (TODO - execute loaded x86 code)
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* ✅ Module metadata parsing and validation
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* ✅ RC4 decryption (WardenCrypto)
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* ✅ RSA-2048 signature verification (OpenSSL EVP — placeholder modulus)
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* ✅ zlib decompression
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* ✅ Custom executable format parsing (3 pair-format variants)
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* ✅ Address relocation (delta-encoded fixups)
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* ✅ x86 emulation via Unicorn Engine (cross-platform)
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* ✅ Client callbacks (sendPacket, validateModule, generateRC4)
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* ⏳ API binding / IAT patching (stub — module imports not yet resolved)
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* ⏳ RSA modulus needs verification against real WoW.exe build
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*
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* For strict servers like Warmane, ALL TODOs must be implemented.
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* For permissive servers, fake responses in GameHandler work.
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* For strict servers, the API binding stub may cause module init to fail.
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* For permissive servers, fake responses in WardenHandler work.
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*/
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class WardenModule {
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public:
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@ -126,6 +128,12 @@ public:
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size_t getModuleSize() const { return moduleSize_; }
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const std::vector<uint8_t>& getDecompressedData() const { return decompressedData_; }
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// Inject dependencies for module callbacks (sendPacket, generateRC4).
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// Must be called before initializeModule() so callbacks can reach the
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// network layer and crypto state.
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using SendPacketFunc = std::function<void(const uint8_t*, size_t)>;
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void setCallbackDependencies(WardenCrypto* crypto, SendPacketFunc sendFunc);
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private:
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bool loaded_; // Module successfully loaded
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std::vector<uint8_t> md5Hash_; // Module identifier
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@ -142,6 +150,11 @@ private:
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std::unique_ptr<WardenEmulator> emulator_; // Cross-platform x86 emulator
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uint32_t emulatedPacketHandlerAddr_ = 0; // Raw emulated VA for 4-arg PacketHandler call
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// Dependencies injected via setCallbackDependencies() for module callbacks.
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// These are NOT owned — the handler owns the crypto and socket lifetime.
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WardenCrypto* callbackCrypto_ = nullptr;
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SendPacketFunc callbackSendPacket_;
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// Validation and loading steps
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bool verifyMD5(const std::vector<uint8_t>& data,
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const std::vector<uint8_t>& expectedHash);
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@ -440,8 +440,21 @@ void WardenHandler::handleWardenData(network::Packet& packet) {
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}
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}
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// Load the module (decrypt, decompress, parse, relocate)
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// Load the module (decrypt, decompress, parse, relocate, init)
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wardenLoadedModule_ = std::make_shared<WardenModule>();
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// Inject crypto and socket so module callbacks (sendPacket, generateRC4)
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// can reach the network layer during initializeModule().
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wardenLoadedModule_->setCallbackDependencies(
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wardenCrypto_.get(),
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[this](const uint8_t* data, size_t len) {
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if (!wardenCrypto_ || !owner_.socket) return;
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std::vector<uint8_t> plaintext(data, data + len);
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auto encrypted = wardenCrypto_->encrypt(plaintext);
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network::Packet pkt(wireOpcode(Opcode::CMSG_WARDEN_DATA));
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for (uint8_t b : encrypted) pkt.writeUInt8(b);
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owner_.socket->send(pkt);
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LOG_DEBUG("Warden: Module sendPacket callback sent ", len, " bytes");
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});
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if (wardenLoadedModule_->load(wardenModuleData_, wardenModuleHash_, wardenModuleKey_)) { // codeql[cpp/weak-cryptographic-algorithm]
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LOG_INFO("Warden: Module loaded successfully (image size=",
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wardenLoadedModule_->getModuleSize(), " bytes)");
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@ -1,4 +1,5 @@
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#include "game/warden_module.hpp"
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#include "game/warden_crypto.hpp"
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#include "auth/crypto.hpp"
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#include "core/logger.hpp"
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#include <cstring>
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@ -30,9 +31,19 @@ namespace wowee {
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namespace game {
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// ============================================================================
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// Thread-local pointer to the active WardenModule instance during initializeModule().
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// C function pointer callbacks (sendPacket, validateModule, generateRC4) can't capture
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// state, so they use this to reach the module's crypto and socket dependencies.
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static thread_local WardenModule* tl_activeModule = nullptr;
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// WardenModule Implementation
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// ============================================================================
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void WardenModule::setCallbackDependencies(WardenCrypto* crypto, SendPacketFunc sendFunc) {
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callbackCrypto_ = crypto;
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callbackSendPacket_ = std::move(sendFunc);
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}
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WardenModule::WardenModule()
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: loaded_(false)
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, moduleMemory_(nullptr)
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@ -867,33 +878,54 @@ bool WardenModule::initializeModule() {
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void (*logMessage)(const char* msg);
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};
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// Setup client callbacks (used when calling module entry point below)
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// Setup client callbacks (used when calling module entry point below).
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// These are C function pointers (no captures), so they access the active
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// module instance via tl_activeModule thread-local set below.
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[[maybe_unused]] ClientCallbacks callbacks = {};
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// Stub callbacks (would need real implementations)
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callbacks.sendPacket = []([[maybe_unused]] uint8_t* data, size_t len) {
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callbacks.sendPacket = [](uint8_t* data, size_t len) {
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LOG_DEBUG("WardenModule Callback: sendPacket(", len, " bytes)");
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// TODO: Send CMSG_WARDEN_DATA packet
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auto* mod = tl_activeModule;
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if (mod && mod->callbackSendPacket_ && data && len > 0) {
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mod->callbackSendPacket_(data, len);
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}
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};
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callbacks.validateModule = []([[maybe_unused]] uint8_t* hash) {
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callbacks.validateModule = [](uint8_t* hash) {
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LOG_DEBUG("WardenModule Callback: validateModule()");
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// TODO: Validate module hash
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auto* mod = tl_activeModule;
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if (!mod || !hash) return;
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// Compare provided 16-byte MD5 against the hash we received from the server
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// during module download. Mismatch means the module was corrupted in transit.
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const auto& expected = mod->md5Hash_;
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if (expected.size() == 16 && std::memcmp(hash, expected.data(), 16) != 0) {
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LOG_ERROR("WardenModule: validateModule hash MISMATCH — module may be corrupted");
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} else {
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LOG_DEBUG("WardenModule: validateModule hash OK");
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}
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};
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callbacks.allocMemory = [](size_t size) -> void* {
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LOG_DEBUG("WardenModule Callback: allocMemory(", size, ")");
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return malloc(size);
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};
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callbacks.freeMemory = [](void* ptr) {
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LOG_DEBUG("WardenModule Callback: freeMemory()");
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free(ptr);
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};
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callbacks.generateRC4 = []([[maybe_unused]] uint8_t* seed) {
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callbacks.generateRC4 = [](uint8_t* seed) {
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LOG_DEBUG("WardenModule Callback: generateRC4()");
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// TODO: Re-key RC4 cipher
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auto* mod = tl_activeModule;
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if (!mod || !mod->callbackCrypto_ || !seed) return;
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// Module requests RC4 re-key: derive new encrypt/decrypt keys from the
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// 16-byte seed using SHA1Randx, then replace the active RC4 state.
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uint8_t newEncryptKey[16], newDecryptKey[16];
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std::vector<uint8_t> seedVec(seed, seed + 16);
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WardenCrypto::sha1RandxGenerate(seedVec, newEncryptKey, newDecryptKey);
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mod->callbackCrypto_->replaceKeys(
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std::vector<uint8_t>(newEncryptKey, newEncryptKey + 16),
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std::vector<uint8_t>(newDecryptKey, newDecryptKey + 16));
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LOG_INFO("WardenModule: RC4 keys re-derived from module seed");
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};
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callbacks.getTime = []() -> uint32_t {
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@ -904,6 +936,9 @@ bool WardenModule::initializeModule() {
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LOG_INFO("WardenModule Log: ", msg);
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};
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// Set thread-local context so C callbacks can access this module's state
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tl_activeModule = this;
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// Module entry point is typically at offset 0 (first bytes of loaded code)
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// Function signature: WardenFuncList* (*entryPoint)(ClientCallbacks*)
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@ -1087,8 +1122,11 @@ bool WardenModule::initializeModule() {
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// 3. Exception handling for crashes
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// 4. Sandboxing for security
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LOG_WARNING("WardenModule: Module initialization is STUB");
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return true; // Stub implementation
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// Clear thread-local context — callbacks are only valid during init
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tl_activeModule = nullptr;
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LOG_WARNING("WardenModule: Module initialization complete (callbacks wired)");
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return true;
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}
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// ============================================================================
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