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feat(editor): add --gen-mesh-coffin hexagonal-prism primitive
38th procedural mesh: classic 6-sided coffin with the narrow-head / wide-shoulder / tapered-foot top-down profile that's instantly recognizable from any angle. Built as 6 side quads + top lid fan + bottom panel fan, all with face-shared normals so it shades cleanly under any lighting. Pairs with --gen-mesh-grave for graveyard set dressing. Defaults to 2.0×0.8×0.6 (length × shoulder-width × height).
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@ -162,6 +162,8 @@ void printUsage(const char* argv0) {
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std::printf(" Cage: top/bottom frames + 4 corner posts + N bars per side (default 1.5×2.0, 5 bars)\n");
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std::printf(" --gen-mesh-throne <wom-base> [seatWidth] [seatHeight] [backHeight] [pedestalSize]\n");
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std::printf(" Throne: pedestal + seat + backrest + 2 armrests (default 0.8/0.5/1.5/1.2)\n");
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std::printf(" --gen-mesh-coffin <wom-base> [length] [width] [height]\n");
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std::printf(" Hexagonal coffin: narrow head + wide shoulder + tapered foot prism (default 2.0/0.8/0.6)\n");
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std::printf(" Procedural tree: cylindrical trunk + spherical foliage (default 0.1/2.0/0.7)\n");
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std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
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std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");
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