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Fix /logout hang caused by blocking worker thread joins
unloadAll() joins worker threads which blocks if they're mid-tile (prepareTile can take seconds for heavy ADTs). Replace with softReset() which clears tile data, queues, and water surfaces without stopping worker threads — workers find empty queues and idle naturally.
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3 changed files with 30 additions and 2 deletions
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@ -212,6 +212,7 @@ public:
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* Unload all tiles
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*/
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void unloadAll();
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void softReset(); // Clear tile data without stopping worker threads (non-blocking)
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/**
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* Precache a set of tiles (for taxi routes, etc.)
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