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feat(editor): add --gen-mesh-archery-target training prop
70th procedural mesh primitive. Round-faced archery target on
a 2-post stand:
• face: closed cylinder along the Z axis (flat ±Z caps face
the archer line, side wall is the rim) of radius faceR
centered at height postH
• stand: 2 vertical posts at the bottom, sized to reach
from ground to the bottom of the face, with a horizontal
cross-beam joining them just below the face for rigidity
Concentric scoring rings live in texture space, not geometry —
the cap discs are the natural canvas for a separate target-
ring texture (or use --gen-texture-rings / --gen-texture-
starburst on top).
Pairs naturally with --gen-mesh-training-dummy /
--gen-mesh-fence for sparring grounds, training yards,
militia drill squares, mid-summer fair scenes.
Watertight under weld (verified 198 manifold edges, 0
boundary, 0 non-manifold).
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@ -268,6 +268,8 @@ void printUsage(const char* argv0) {
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std::printf(" Outhouse: solid body + inset door slab on +Z + overhanging roof slab (privy / tool shed)\n");
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std::printf(" --gen-mesh-forge <wom-base> [width] [depth] [baseH] [hoodH] [hoodInset] [chimneyH] [chimneyW]\n");
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std::printf(" Blacksmith forge: stone hearth + smaller hood + optional chimney (smithy / armorer set dressing)\n");
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std::printf(" --gen-mesh-archery-target <wom-base> [faceR] [faceT] [sides] [postH] [postW] [beamT]\n");
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std::printf(" Archery target: round face cylinder on a 2-post stand with cross-beam (training yard / fair scene)\n");
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std::printf(" --gen-camp-pack <outDir>\n");
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std::printf(" Convenience: emit tent + firepit + bedroll + canopy + woodpile + haystack into outDir as 6 .wom files\n");
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std::printf(" --gen-blacksmith-pack <outDir>\n");
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