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Clean repository artifacts and refresh project documentation
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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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All notable changes to the Wowee project are documented here.
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## Recent Development (2024-2026)
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### Architecture Changes
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- **Removed single-player mode**: Removed offline/single-player functionality to focus exclusively on multiplayer. This includes removal of SQLite persistence, local combat simulation, and all single-player UI elements.
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### Quest System
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- **Quest markers**: Added ! (quest available) and ? (quest complete) markers above NPCs
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- **Minimap integration**: Quest markers now appear on minimap for easy navigation
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- **Quest log**: Full quest log UI with objectives, progress tracking, and rewards
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- **Quest details dialog**: Rich quest details window with description and objectives
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- **Quest turn-in flow**: Complete quest workflow from accept to turn-in with reward selection
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- **Quest giver status**: Automatic CMSG_QUESTGIVER_STATUS_QUERY when NPCs spawn
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- **Status re-query**: Re-query quest status after accepting or completing quests
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### Spellbook & Action Bar
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- **Class specialty tabs**: Spellbook organized by SkillLine specialties using SkillLine.dbc and SkillLineAbility.dbc
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- **General tab**: Separate tab for universal spells
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- **Spell icons**: Loaded from SpellIcon.dbc with proper rendering
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- **Drag-drop system**: Drag spells from spellbook to action bar slots
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- **Click-to-cast**: Click action bar slots to cast spells
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- **Spell targeting**: Proper spell targeting implementation
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- **Error messages**: Clear error messages for spell cast failures
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- **Cooldown tracking**: Visual cooldown indicators on action bar
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- **Keybindings**: 1-9, 0, -, = for quick action bar access
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- **Window behavior**: Fixed spellbook window dragging and escape-from-bounds issues
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### Inventory & Equipment
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- **Equipment slots**: 23 slots (head, shoulders, chest, legs, feet, wrist, hands, waist, back, mainhand, offhand, ranged, etc.)
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- **Backpack**: 16-slot backpack storage
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- **Item icons**: Loaded from ItemDisplayInfo.dbc
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- **Drag-drop**: Drag items between inventory, equipment, and action bar
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- **Auto-equip**: Automatic equipment slot detection and equipping
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- **Item tooltips**: Rich tooltips with item stats and information
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- **Online sync**: Proper GUID resolution and inventory enrichment
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- **Slot mapping**: Fixed online equipment slot mapping and backpack offsets
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### Vendor System
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- **Buy items**: Purchase items from vendors with gold
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- **Sell items**: Sell items back to vendors (online and offline)
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- **Gold tracking**: Proper coinage field (PLAYER_FIELD_COINAGE at index 1170)
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- **Inventory errors**: Handle sell/inventory errors gracefully
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- **UI improvements**: Clean vendor interface with item lists
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### Loot System
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- **Loot window**: Visual loot window with item icons
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- **Gold looting**: CMSG_LOOT_MONEY packet for online gold pickup
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- **Item pickup**: Automatic item transfer to inventory
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- **Corpse looting**: Loot from defeated enemies
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### Combat System
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- **Auto-attack**: Automatic attack on targeted enemies
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- **Spell casting**: Full spell casting with resource costs (mana/rage/energy)
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- **Attack animations**: Proper NPC and player attack animations
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- **Damage calculation**: Server-side damage processing
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- **Death handling**: Player death, corpse creation, resurrection
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- **Faction hostility**: Faction.dbc-based hostility using base reputation
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- **Race-aware factions**: Proper faction checking for all player races
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- **Neutral-flagged hostile**: Support for neutral-flagged hostile mobs (Monster faction group)
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- **Level-based coloring**: WoW-canonical mob level colors (gray, green, yellow, orange, red)
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### Character System
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- **Character creation**: Full creation flow with race, class, gender, appearance
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- **Character screen**: 3D animated character preview
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- **Stats panel**: Display level, race, class, location on character screen
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- **Model preview**: 3D character model on creation and selection screens
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- **All races**: Support for all Alliance and Horde races
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- **Texture support**: Race-aware skin, hair, and feature textures
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- **Auto-select**: Auto-select single realm or single character
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- **Logout cleanup**: Clear character state on logout to prevent stale models
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### M2 Model Rendering
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- **Particle emitters**: Enabled M2 particle emitters with WotLK struct parsing
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- **FBlock format**: Correct FBlock format and struct size for particle data
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- **Safety caps**: Overflow guards and safety caps for emitter parameters
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- **Glow rendering**: Billboarded light sprites for M2 glow batches
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- **Blend modes**: Skip additive/mod blend batches for correct rendering
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- **Unlit rendering**: Unlit shader path for glow and additive batches
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- **Lantern glow**: Fixed lantern and torch glow rendering
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### NPCs & Gossip
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- **Gossip system**: NPC dialogue with options
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- **Gossip packets**: CMSG_GOSSIP_SELECT_OPTION with proper opcode
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- **Duplicate prevention**: Clear gossip options before re-parsing
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- **Reopen guard**: Prevent gossip window conflicts
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- **Combat animations**: NPCs play combat animations during attacks
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- **Creature spawning**: Camera intro animation on all creature spawns
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- **Display lookups**: Pre-load CreatureDisplayInfo DBC at startup
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### Movement & Navigation
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- **WASD movement**: Smooth WASD character movement
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- **Camera orbit**: Mouse-based camera orbit around character
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- **Spline movement**: Follow server-side spline paths
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- **Fall time**: Correct movement packet format (unconditional fallTime write)
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- **Position updates**: Smooth position interpolation
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- **Respawn handling**: Fixed respawned corpse movement
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### Terrain & World
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- **Async loading**: Asynchronous terrain streaming to prevent hang
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- **Streaming loop**: Fixed terrain streaming loop for continuous loading
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- **Multi-tile support**: Load multiple ADT tiles simultaneously
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- **Auto-load**: Load terrain as player moves through world
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- **Height maps**: Proper height calculation for player positioning
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### UI Improvements
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- **Loading screen**: Loading screen with progress bar during world entry
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- **Resize handling**: Proper resize handling during loading
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- **Progress tracking**: Visual progress percentage
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- **UI opacity**: Slider to adjust UI opacity in settings
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- **ImGui frame conflict**: Fixed ImGui frame management issues
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- **Popup positioning**: Fixed popup window positioning
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- **ID conflicts**: Resolved ImGui widget ID conflicts
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- **Both-button clicks**: Suppress simultaneous left+right mouse clicks
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- **Player name display**: Fixed player name rendering in UI
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- **Target frame**: Display targeted entity name, level, health
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### Chat System
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- **Chat window**: Scrollable chat window with message history
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- **Message formatting**: Proper chat message formatting with colors
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- **Chat commands**: /say, /yell, /whisper support
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- **Chat input**: Press Enter to open chat, type and send
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### Minimap
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- **Quest markers**: Show quest givers and turn-in NPCs
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- **Player position**: Display player position and direction
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- **Zoom**: Minimap zoom levels
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### Rendering Improvements
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- **WMO distance cull**: Increased WMO group distance cull from 80 to 160 units
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- **Hair textures**: Fixed hair texture loading and rendering
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- **Skin textures**: Proper skin color and texture application
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- **Action bar icons**: Spell and item icons on action bar
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- **Targeting visuals**: Visual targeting indicators
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### Network & Protocol
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- **Opcode fixes**: Corrected loot and gossip opcodes for 3.3.5a
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- **Movement packets**: Fixed MOVE_* packet format
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- **Quest opcodes**: Added quest-related opcodes
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- **Item queries**: Proper CMSG_ITEM_QUERY_SINGLE parsing
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- **Sell item packets**: CMSG_SELL_ITEM with correct uint32 count
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### Performance
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- **Frame stalls**: Eliminated stalls from terrain loading (async)
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- **Startup optimization**: Load DBC lookups at startup
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- **Log truncation**: Truncate log file on start to prevent bloat
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- **Memory efficiency**: Proper cleanup and resource management
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### Bug Fixes
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- **Vendor bugs**: Fixed vendor gold calculation and item display
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- **Loot bugs**: Fixed loot window showing incorrect items
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- **Hair bugs**: Fixed hair texture selection and rendering
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- **Critter hostility**: Fixed neutral critters not being attackable
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- **Faction bugs**: Fixed Monster faction group bit (use 8 not 4)
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- **XP calculation**: Proper level-based XP from mob kills
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- **Respawn bugs**: Fixed corpse movement after respawn
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- **Camera bugs**: Fixed camera orbit and deselect behavior
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- **Spell targeting**: Fixed spell targeting for ranged abilities
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- **Action bar**: Fixed drag-drop and right-click removal
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- **Character screen**: Various character screen display bugs
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- **Stale models**: Prevent stale player model across logins
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### Single-Player Mode
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- **Offline play**: Full offline mode without server
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- **Local persistence**: SQLite-based character and settings storage
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- **Simulated combat**: Local XP and damage calculation
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- **Settings sync**: Save and load settings locally
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## Future Roadmap
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### Planned Features
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- Talent system implementation
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- Guild system
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- Auction house
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- Mail system
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- Crafting and professions
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- Achievements
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- Dungeon finder
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- Battlegrounds and PvP
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- Mount system
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- Pet system
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### Rendering Improvements
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- LOD (Level of Detail) system
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- Improved shadow quality
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- SSAO (Screen Space Ambient Occlusion)
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- Better water caustics
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- Improved particle effects
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### Performance Optimizations
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- Multi-threaded asset loading
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- Occlusion culling improvements
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- Texture compression
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- Model instancing
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- Shader optimizations
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### Quality of Life
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- Keybinding customization UI
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- Graphics settings menu
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- Audio volume controls
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- Addon support
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- Macros
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- UI customization
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---
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See [GitHub commit history](https://github.com/yourname/wowee/commits) for detailed commit messages and technical changes.
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