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Fix movement animations and NPC baked textures
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3 changed files with 33 additions and 5 deletions
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@ -1083,6 +1083,7 @@ private:
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int visibleItemStride_ = 2;
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std::unordered_map<uint64_t, std::array<uint32_t, 19>> otherPlayerVisibleItemEntries_;
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std::unordered_set<uint64_t> otherPlayerVisibleDirty_;
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std::unordered_map<uint64_t, uint32_t> otherPlayerMoveTimeMs_;
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// ---- Phase 2: Combat ----
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bool autoAttacking = false;
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