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feat(editor): add --gen-texture-runes magical-glyph pattern
44th procedural texture: scattered angular runes drawn as 3-5 random stroke segments per glyph. Each stroke uses one of 8 cardinal/diagonal angles (0/45/90/135/...°) so the strokes read as deliberate runic carvings rather than random scribbles. Layout is a sparse grid with per-slot jitter and ~5% empty slots so the result looks hand-carved rather than mechanical. Useful for ancient ruins, magical zones, dwarven walls, necromancer altars, druidic shrines. Defaults to a 64-px grid spacing yielding ~15 runes in a 256×256 image.
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3 changed files with 124 additions and 1 deletions
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@ -121,6 +121,8 @@ void printUsage(const char* argv0) {
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std::printf(" Honeycomb: hexagonal cells via Voronoi over a triangular seed lattice\n");
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std::printf(" --gen-texture-cracked <out.png> <bgHex> <crackHex> [seeds] [maxLength] [W H]\n");
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std::printf(" Cracked: branching random walks form fissures (mud / glass / dry earth)\n");
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std::printf(" --gen-texture-runes <out.png> <bgHex> <runeHex> [gridSpacing] [W H]\n");
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std::printf(" Runes: scattered angular glyphs of 3-5 strokes each (8 cardinal/diagonal angles)\n");
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std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
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std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
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std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");
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