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feat(editor): add --gen-texture-runes magical-glyph pattern
44th procedural texture: scattered angular runes drawn as 3-5 random stroke segments per glyph. Each stroke uses one of 8 cardinal/diagonal angles (0/45/90/135/...°) so the strokes read as deliberate runic carvings rather than random scribbles. Layout is a sparse grid with per-slot jitter and ~5% empty slots so the result looks hand-carved rather than mechanical. Useful for ancient ruins, magical zones, dwarven walls, necromancer altars, druidic shrines. Defaults to a 64-px grid spacing yielding ~15 runes in a 256×256 image.
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@ -189,7 +189,7 @@ int main(int argc, char* argv[]) {
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"--gen-texture-parquet", "--gen-texture-bubbles",
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"--gen-texture-spider-web", "--gen-texture-gingham",
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"--gen-texture-lattice", "--gen-texture-honeycomb",
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"--gen-texture-cracked",
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"--gen-texture-cracked", "--gen-texture-runes",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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