From 29fe4bd0629c5cfe6b355e9875611dd18120eba9 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Tue, 5 May 2026 08:42:47 -0700 Subject: [PATCH] feat(editor): quick biome paint presets (6 biomes, one-click full texture) - Quick Biome Paint: select a biome (Grassland/Forest/Desert/Snow/Swamp/Barrens) and apply its full texture set in one click - Sets base texture for all chunks + scatters variation patches - Each biome has a primary ground texture + secondary variation - Much faster than manual painting for initial zone texturing --- tools/editor/editor_ui.cpp | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) diff --git a/tools/editor/editor_ui.cpp b/tools/editor/editor_ui.cpp index 0a7ac3c4..10091d73 100644 --- a/tools/editor/editor_ui.cpp +++ b/tools/editor/editor_ui.cpp @@ -904,6 +904,37 @@ void EditorUI::renderTexturePaintPanel(EditorApp& app) { selectedTexture_.c_str()); // Auto-paint by height + if (ImGui::CollapsingHeader("Quick Biome Paint")) { + const char* biomeNames[] = {"Grassland","Forest","Desert","Snow","Swamp","Barrens"}; + static int quickBiome = 0; + ImGui::Combo("Biome##qbp", &quickBiome, biomeNames, 6); + if (ImGui::Button("Apply Full Biome", ImVec2(-1, 0))) { + const char* bases[][2] = { + {"Tileset\\Elwynn\\ElwynnGrassBase.blp", "Tileset\\Elwynn\\ElwynnDirtBase.blp"}, + {"Tileset\\Ashenvale\\AshenvaleGrass.blp", "Tileset\\Ashenvale\\AshenvaleDirt.blp"}, + {"Tileset\\Tanaris\\TanarisSandBase01.blp", "Tileset\\Tanaris\\TanarisCrackedGround.blp"}, + {"Tileset\\Expansion02\\Dragonblight\\DragonblightFreshSmoothSnowA.blp", "Tileset\\Winterspring Grove\\WinterspringDirt.blp"}, + {"Tileset\\Wetlands\\WetlandsGrassDark01.blp", "Tileset\\Wetlands\\WetlandsDirtMoss01.blp"}, + {"Tileset\\Barrens\\BarrensBaseDirt.blp", "Tileset\\Barrens\\BarrensBaseGrassGold.blp"} + }; + // Set base texture for all chunks + auto* t = app.getTerrainEditor().getTerrain(); + if (t) { + uint32_t baseId = 0; + for (uint32_t i = 0; i < t->textures.size(); i++) + if (t->textures[i] == bases[quickBiome][0]) { baseId = i; goto foundBase; } + t->textures.push_back(bases[quickBiome][0]); + baseId = static_cast(t->textures.size() - 1); + foundBase: + for (int ci = 0; ci < 256; ci++) + if (!t->chunks[ci].layers.empty()) t->chunks[ci].layers[0].textureId = baseId; + // Scatter variation patches + app.getTexturePainter().scatterPatches(bases[quickBiome][1], 20, 15.0f, 40.0f, 42); + app.showToast("Biome applied: " + std::string(biomeNames[quickBiome])); + } + } + } + if (ImGui::CollapsingHeader("Scatter Patches")) { static int patchCount = 15; static float patchMinR = 10.0f, patchMaxR = 30.0f;