diff --git a/tools/editor/main.cpp b/tools/editor/main.cpp index d6d3740d..10a55f5e 100644 --- a/tools/editor/main.cpp +++ b/tools/editor/main.cpp @@ -535,6 +535,8 @@ static void printUsage(const char* argv0) { std::printf(" Synthesize a radial gradient PNG (center→edge, smooth distance-based blend)\n"); std::printf(" --gen-texture-stripes [stripePx] [diagonal|horizontal|vertical] [W H]\n"); std::printf(" Synthesize a two-color stripe pattern (default 16px diagonal, 256x256)\n"); + std::printf(" --gen-texture-dots [dotRadius] [spacing] [W H]\n"); + std::printf(" Synthesize a polka-dot pattern (default radius 8, spacing 32, 256x256)\n"); std::printf(" --add-texture-to-zone [renameTo]\n"); std::printf(" Copy an existing PNG into (optionally renaming it on the way in)\n"); std::printf(" --gen-mesh [size]\n"); @@ -1019,7 +1021,7 @@ int main(int argc, char* argv[]) { "--center-mesh", "--flip-mesh-normals", "--mirror-mesh", "--smooth-mesh-normals", "--merge-meshes", - "--gen-texture-radial", "--gen-texture-stripes", + "--gen-texture-radial", "--gen-texture-stripes", "--gen-texture-dots", "--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes", "--validate-jsondbc", "--check-glb-bounds", "--validate-stl", "--validate-png", "--validate-blp", @@ -17206,6 +17208,110 @@ int main(int argc, char* argv[]) { std::printf(" stripe : %d px\n", stripePx); std::printf(" colors : %s + %s\n", aHex.c_str(), bHex.c_str()); return 0; + } else if (std::strcmp(argv[i], "--gen-texture-dots") == 0 && i + 3 < argc) { + // Polka-dot pattern: solid background with circular dots + // on a regular grid. Useful for fabric/clothing textures, + // game-board patterns, or quick decorative tiling. + std::string outPath = argv[++i]; + std::string bgHex = argv[++i]; + std::string dotHex = argv[++i]; + int radius = 8, spacing = 32; + int W = 256, H = 256; + if (i + 1 < argc && argv[i + 1][0] != '-') { + try { radius = std::stoi(argv[++i]); } catch (...) {} + } + if (i + 1 < argc && argv[i + 1][0] != '-') { + try { spacing = std::stoi(argv[++i]); } catch (...) {} + } + if (i + 1 < argc && argv[i + 1][0] != '-') { + try { W = std::stoi(argv[++i]); } catch (...) {} + } + if (i + 1 < argc && argv[i + 1][0] != '-') { + try { H = std::stoi(argv[++i]); } catch (...) {} + } + if (W < 1 || H < 1 || W > 8192 || H > 8192 || + radius < 1 || radius > 1024 || + spacing < 2 || spacing > 4096) { + std::fprintf(stderr, + "gen-texture-dots: invalid dims (W/H 1..8192, radius 1..1024, spacing 2..4096)\n"); + return 1; + } + auto parseHex = [](std::string hex, + uint8_t& r, uint8_t& g, uint8_t& b) -> bool { + std::transform(hex.begin(), hex.end(), hex.begin(), + [](unsigned char c) { return std::tolower(c); }); + if (!hex.empty() && hex[0] == '#') hex.erase(0, 1); + auto fromHexC = [](char c) -> int { + if (c >= '0' && c <= '9') return c - '0'; + if (c >= 'a' && c <= 'f') return 10 + c - 'a'; + return -1; + }; + int v[6]; + if (hex.size() == 6) { + for (int k = 0; k < 6; ++k) { + v[k] = fromHexC(hex[k]); + if (v[k] < 0) return false; + } + r = static_cast((v[0] << 4) | v[1]); + g = static_cast((v[2] << 4) | v[3]); + b = static_cast((v[4] << 4) | v[5]); + return true; + } + if (hex.size() == 3) { + for (int k = 0; k < 3; ++k) { + v[k] = fromHexC(hex[k]); + if (v[k] < 0) return false; + } + r = static_cast((v[0] << 4) | v[0]); + g = static_cast((v[1] << 4) | v[1]); + b = static_cast((v[2] << 4) | v[2]); + return true; + } + return false; + }; + uint8_t br, bg, bb, dr, dg, db; + if (!parseHex(bgHex, br, bg, bb)) { + std::fprintf(stderr, + "gen-texture-dots: '%s' is not a valid hex color\n", + bgHex.c_str()); + return 1; + } + if (!parseHex(dotHex, dr, dg, db)) { + std::fprintf(stderr, + "gen-texture-dots: '%s' is not a valid hex color\n", + dotHex.c_str()); + return 1; + } + std::vector pixels(static_cast(W) * H * 3, 0); + float r2 = static_cast(radius) * radius; + for (int y = 0; y < H; ++y) { + for (int x = 0; x < W; ++x) { + // Distance to the nearest grid point. + int gx = (x + spacing / 2) / spacing * spacing; + int gy = (y + spacing / 2) / spacing * spacing; + float dx = static_cast(x - gx); + float dy = static_cast(y - gy); + bool inDot = (dx * dx + dy * dy) < r2; + size_t i2 = (static_cast(y) * W + x) * 3; + pixels[i2 + 0] = inDot ? dr : br; + pixels[i2 + 1] = inDot ? dg : bg; + pixels[i2 + 2] = inDot ? db : bb; + } + } + if (!stbi_write_png(outPath.c_str(), W, H, 3, + pixels.data(), W * 3)) { + std::fprintf(stderr, + "gen-texture-dots: stbi_write_png failed for %s\n", + outPath.c_str()); + return 1; + } + std::printf("Wrote %s\n", outPath.c_str()); + std::printf(" size : %dx%d\n", W, H); + std::printf(" bg : %s\n", bgHex.c_str()); + std::printf(" dot : %s\n", dotHex.c_str()); + std::printf(" radius : %d px\n", radius); + std::printf(" spacing : %d px\n", spacing); + return 0; } else if (std::strcmp(argv[i], "--gen-mesh") == 0 && i + 2 < argc) { // Synthesize a procedural primitive WOM. Generates proper // per-face normals, planar UVs, a bounding box, and a