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Fix camera orbit, deselect, chat formatting, loot/vendor bugs, critter hostility, and character screen
Smooth idle camera orbit without jump at loop boundary, click empty space to deselect target, auto-target when attacked, fix critter hostility so neutral factions aren't flagged red, add armor/stats to item templates, fix loot iterator invalidation, show item template names as fallback, position drop confirmation at cursor, remove [SYSTEM] chat prefix, show NPC names in monster say/yell, and prevent auto-login on character select screen.
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10 changed files with 280 additions and 81 deletions
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@ -360,6 +360,8 @@ public:
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auto it = itemInfoCache_.find(itemId);
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return (it != itemInfoCache_.end()) ? &it->second : nullptr;
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}
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std::string getItemTemplateName(uint32_t itemId) const;
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ItemQuality getItemTemplateQuality(uint32_t itemId) const;
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uint64_t getBackpackItemGuid(int index) const {
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if (index < 0 || index >= static_cast<int>(backpackSlotGuids_.size())) return 0;
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return backpackSlotGuids_[index];
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