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Fix camera orbit, deselect, chat formatting, loot/vendor bugs, critter hostility, and character screen
Smooth idle camera orbit without jump at loop boundary, click empty space to deselect target, auto-target when attacked, fix critter hostility so neutral factions aren't flagged red, add armor/stats to item templates, fix loot iterator invalidation, show item template names as fallback, position drop confirmation at cursor, remove [SYSTEM] chat prefix, show NPC names in monster say/yell, and prevent auto-login on character select screen.
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10 changed files with 280 additions and 81 deletions
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@ -126,6 +126,11 @@ private:
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game::EquipSlot getEquipSlotForType(uint8_t inventoryType, game::Inventory& inv);
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void renderHeldItem();
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// Drop confirmation
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bool dropConfirmOpen_ = false;
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int dropBackpackIndex_ = -1;
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std::string dropItemName_;
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public:
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static ImVec4 getQualityColor(game::ItemQuality quality);
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};
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