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fix: RX silence 15s warning fired ~30 times per window
The 10s silence warning used a one-shot bool guard, but the 15s warning used a 500ms time window — firing every frame (~30 times at 60fps). Added rxSilence15sLogged_ guard consistent with the 10s pattern.
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2 changed files with 6 additions and 10 deletions
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@ -3047,6 +3047,7 @@ private:
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// ---- RX silence detection ----
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std::chrono::steady_clock::time_point lastRxTime_{};
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bool rxSilenceLogged_ = false;
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bool rxSilence15sLogged_ = false;
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// ---- XP tracking ----
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uint32_t playerXp_ = 0;
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