feat: add spell power and healing bonus to WotLK character stats

Tracks PLAYER_FIELD_MOD_DAMAGE_DONE_POS (7 schools at field 1171) and
PLAYER_FIELD_MOD_HEALING_DONE_POS (field 1192) from server update fields.

getSpellPower() returns the max damage bonus across magic schools 1-6.
getHealingPower() returns the raw healing bonus.

Both values displayed in the character screen Combat section alongside
the previously added attack power, dodge, parry, crit, and rating fields.
This commit is contained in:
Kelsi 2026-03-13 08:37:55 -07:00
parent c0ffca68f2
commit 2b79f9d121
6 changed files with 45 additions and 4 deletions

View file

@ -1780,9 +1780,11 @@ void InventoryScreen::renderStatsPanel(game::Inventory& inventory, uint32_t play
// Server-authoritative combat stats (WotLK update fields — only shown when received)
if (gh) {
int32_t meleeAP = gh->getMeleeAttackPower();
int32_t rangedAP = gh->getRangedAttackPower();
float dodgePct = gh->getDodgePct();
int32_t meleeAP = gh->getMeleeAttackPower();
int32_t rangedAP = gh->getRangedAttackPower();
int32_t spellPow = gh->getSpellPower();
int32_t healPow = gh->getHealingPower();
float dodgePct = gh->getDodgePct();
float parryPct = gh->getParryPct();
float blockPct = gh->getBlockPct();
float critPct = gh->getCritPct();
@ -1795,7 +1797,7 @@ void InventoryScreen::renderStatsPanel(game::Inventory& inventory, uint32_t play
int32_t armorPenR = gh->getCombatRating(24);
int32_t resilR = gh->getCombatRating(14); // CR_CRIT_TAKEN_MELEE = Resilience
bool hasAny = (meleeAP >= 0 || dodgePct >= 0.0f || parryPct >= 0.0f ||
bool hasAny = (meleeAP >= 0 || spellPow >= 0 || dodgePct >= 0.0f || parryPct >= 0.0f ||
blockPct >= 0.0f || critPct >= 0.0f || hitRating >= 0);
if (hasAny) {
ImGui::Spacing();
@ -1805,6 +1807,9 @@ void InventoryScreen::renderStatsPanel(game::Inventory& inventory, uint32_t play
if (meleeAP >= 0) ImGui::TextColored(cyan, "Attack Power: %d", meleeAP);
if (rangedAP >= 0 && rangedAP != meleeAP)
ImGui::TextColored(cyan, "Ranged Attack Power: %d", rangedAP);
if (spellPow >= 0) ImGui::TextColored(cyan, "Spell Power: %d", spellPow);
if (healPow >= 0 && healPow != spellPow)
ImGui::TextColored(cyan, "Healing Power: %d", healPow);
if (dodgePct >= 0.0f) ImGui::TextColored(cyan, "Dodge: %.2f%%", dodgePct);
if (parryPct >= 0.0f) ImGui::TextColored(cyan, "Parry: %.2f%%", parryPct);
if (blockPct >= 0.0f) ImGui::TextColored(cyan, "Block: %.2f%%", blockPct);