Fix movement desync: strafe animation and missing SET_FACING

Two bugs caused the client to look like a bot to server GMs:

1. Strafe animation played during forward+strafe (W+A) instead of the
   walk/run animation. Added pureStrafe guard so strafe animations only
   play when exclusively strafing (no forward key or auto-run active).

2. CMSG_MOVE_SET_FACING was never sent on mouse-look turns. The server
   predicts movement from the last known facing; without SET_FACING the
   heartbeat position appeared to teleport each time the player changed
   direction. Now sent at up to 10 Hz whenever facing changes >3°,
   skipped while keyboard-turning (handled server-side by TURN flags).
This commit is contained in:
Kelsi 2026-02-19 16:40:17 -08:00
parent 4e5d424b34
commit 2bbd0fdc5f
5 changed files with 31 additions and 2 deletions

1
.gitignore vendored
View file

@ -1,5 +1,6 @@
# Build directories
build/
build-sanitize/
bin/
lib/