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Fix movement desync: strafe animation and missing SET_FACING
Two bugs caused the client to look like a bot to server GMs: 1. Strafe animation played during forward+strafe (W+A) instead of the walk/run animation. Added pureStrafe guard so strafe animations only play when exclusively strafing (no forward key or auto-run active). 2. CMSG_MOVE_SET_FACING was never sent on mouse-look turns. The server predicts movement from the last known facing; without SET_FACING the heartbeat position appeared to teleport each time the player changed direction. Now sent at up to 10 Hz whenever facing changes >3°, skipped while keyboard-turning (handled server-side by TURN flags).
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5 changed files with 31 additions and 2 deletions
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@ -74,6 +74,7 @@ public:
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bool isMovingBackward() const { return moveBackwardActive; }
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bool isStrafingLeft() const { return strafeLeftActive; }
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bool isStrafingRight() const { return strafeRightActive; }
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bool isAutoRunning() const { return autoRunning; }
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bool isRightMouseHeld() const { return rightMouseDown; }
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bool isSitting() const { return sitting; }
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bool isSwimming() const { return swimming; }
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