mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
WMO glass transparency for instances, disable interior shadows
- Add case-insensitive "glass" detection for WMO window materials - Make instance (WMO-only) glass highly transparent (12-35% alpha) so underwater scenes are visible through Deeprun Tram windows - Keep normal world windows at existing opacity (40-95% alpha) - Disable shadow mapping for interior WMO groups to fix dark indoor areas like Ironforge
This commit is contained in:
parent
f4c115ade9
commit
2c5b7cd368
4 changed files with 23 additions and 7 deletions
|
|
@ -3525,9 +3525,10 @@ void Application::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
|
|||
renderer->getCameraController()->reset();
|
||||
}
|
||||
|
||||
// Set map name for WMO renderer
|
||||
// Set map name for WMO renderer and reset instance mode
|
||||
if (renderer->getWMORenderer()) {
|
||||
renderer->getWMORenderer()->setMapName(mapName);
|
||||
renderer->getWMORenderer()->setWMOOnlyMap(false);
|
||||
}
|
||||
|
||||
// Set map name for terrain manager
|
||||
|
|
@ -3634,6 +3635,7 @@ void Application::loadOnlineWorldTerrain(uint32_t mapId, float x, float y, float
|
|||
// Set map name on WMO renderer and disable terrain streaming (no ADT tiles for instances)
|
||||
if (renderer->getWMORenderer()) {
|
||||
renderer->getWMORenderer()->setMapName(mapName);
|
||||
renderer->getWMORenderer()->setWMOOnlyMap(true);
|
||||
}
|
||||
if (renderer->getTerrainManager()) {
|
||||
renderer->getTerrainManager()->setStreamingEnabled(false);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue