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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
feat: implement client-side macro text storage and execution
Macros in WoW are client-side — the server sends only a macro index via SMSG_ACTION_BUTTONS, never the text. This commit adds local storage and a UI so macro slots are actually usable. - GameHandler: getMacroText/setMacroText accessors backed by macros_ map; text is persisted to the character .cfg file as macro_N_text= entries - Action bar left-click: MACRO slot executes first line of macro text as a chat/slash command (same path as /cast, /use, etc.) - Context menu: "Execute" and "Edit" items for MACRO slots; "Edit" opens a multiline modal editor (320×80 px, up to 255 chars) with Save/Cancel - Tooltip: shows macro text body below the index; hints "right-click to Edit" when no text is set yet
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4 changed files with 96 additions and 0 deletions
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@ -885,6 +885,10 @@ public:
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const std::array<ActionBarSlot, ACTION_BAR_SLOTS>& getActionBar() const { return actionBar; }
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void setActionBarSlot(int slot, ActionBarSlot::Type type, uint32_t id);
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// Client-side macro text storage (server sends only macro index; text is stored locally)
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const std::string& getMacroText(uint32_t macroId) const;
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void setMacroText(uint32_t macroId, const std::string& text);
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void saveCharacterConfig();
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void loadCharacterConfig();
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static std::string getCharacterConfigDir();
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@ -2759,6 +2763,7 @@ private:
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float castTimeTotal = 0.0f;
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std::array<ActionBarSlot, ACTION_BAR_SLOTS> actionBar{};
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std::unordered_map<uint32_t, std::string> macros_; // client-side macro text (persisted in char config)
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std::vector<AuraSlot> playerAuras;
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std::vector<AuraSlot> targetAuras;
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std::unordered_map<uint64_t, std::vector<AuraSlot>> unitAurasCache_; // per-unit aura cache
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@ -201,6 +201,10 @@ private:
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// Keybinding customization
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int pendingRebindAction = -1; // -1 = not rebinding, otherwise action index
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bool awaitingKeyPress = false;
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// Macro editor popup state
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uint32_t macroEditorId_ = 0; // macro index being edited
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bool macroEditorOpen_ = false; // deferred OpenPopup flag
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char macroEditorBuf_[256] = {}; // edit buffer
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bool pendingUseOriginalSoundtrack = true;
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bool pendingShowActionBar2 = true; // Show second action bar above main bar
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float pendingActionBarScale = 1.0f; // Multiplier for action bar slot size (0.5–1.5)
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@ -23468,6 +23468,21 @@ std::string GameHandler::getCharacterConfigDir() {
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return dir;
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}
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static const std::string EMPTY_MACRO_TEXT;
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const std::string& GameHandler::getMacroText(uint32_t macroId) const {
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auto it = macros_.find(macroId);
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return (it != macros_.end()) ? it->second : EMPTY_MACRO_TEXT;
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}
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void GameHandler::setMacroText(uint32_t macroId, const std::string& text) {
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if (text.empty())
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macros_.erase(macroId);
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else
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macros_[macroId] = text;
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saveCharacterConfig();
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}
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void GameHandler::saveCharacterConfig() {
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const Character* ch = getActiveCharacter();
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if (!ch || ch->name.empty()) return;
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@ -23494,6 +23509,12 @@ void GameHandler::saveCharacterConfig() {
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out << "action_bar_" << i << "_id=" << actionBar[i].id << "\n";
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}
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// Save client-side macro text
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for (const auto& [id, text] : macros_) {
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if (!text.empty())
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out << "macro_" << id << "_text=" << text << "\n";
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}
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// Save quest log
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out << "quest_log_count=" << questLog_.size() << "\n";
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for (size_t i = 0; i < questLog_.size(); i++) {
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@ -23534,6 +23555,15 @@ void GameHandler::loadCharacterConfig() {
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try { savedGender = std::stoi(val); } catch (...) {}
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} else if (key == "use_female_model") {
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try { savedUseFemaleModel = std::stoi(val); } catch (...) {}
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} else if (key.rfind("macro_", 0) == 0) {
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// Parse macro_N_text
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size_t firstUnder = 6; // length of "macro_"
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size_t secondUnder = key.find('_', firstUnder);
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if (secondUnder == std::string::npos) continue;
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uint32_t macroId = 0;
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try { macroId = static_cast<uint32_t>(std::stoul(key.substr(firstUnder, secondUnder - firstUnder))); } catch (...) { continue; }
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if (key.substr(secondUnder + 1) == "text" && !val.empty())
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macros_[macroId] = val;
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} else if (key.rfind("action_bar_", 0) == 0) {
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// Parse action_bar_N_type or action_bar_N_id
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size_t firstUnderscore = 11; // length of "action_bar_"
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@ -7483,6 +7483,16 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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gameHandler.castSpell(slot.id, target);
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} else if (slot.type == game::ActionBarSlot::ITEM && slot.id != 0) {
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gameHandler.useItemById(slot.id);
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} else if (slot.type == game::ActionBarSlot::MACRO) {
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const std::string& text = gameHandler.getMacroText(slot.id);
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if (!text.empty()) {
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// Execute first line of macro as a chat command
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size_t nl = text.find('\n');
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std::string firstLine = (nl != std::string::npos) ? text.substr(0, nl) : text;
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strncpy(chatInputBuffer, firstLine.c_str(), sizeof(chatInputBuffer) - 1);
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chatInputBuffer[sizeof(chatInputBuffer) - 1] = '\0';
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sendChatMessage(gameHandler);
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}
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}
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}
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@ -7513,6 +7523,24 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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}
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} else if (slot.type == game::ActionBarSlot::MACRO) {
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ImGui::TextDisabled("Macro #%u", slot.id);
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ImGui::Separator();
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if (ImGui::MenuItem("Execute")) {
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const std::string& text = gameHandler.getMacroText(slot.id);
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if (!text.empty()) {
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size_t nl = text.find('\n');
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std::string firstLine = (nl != std::string::npos) ? text.substr(0, nl) : text;
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strncpy(chatInputBuffer, firstLine.c_str(), sizeof(chatInputBuffer) - 1);
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chatInputBuffer[sizeof(chatInputBuffer) - 1] = '\0';
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sendChatMessage(gameHandler);
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}
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}
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if (ImGui::MenuItem("Edit")) {
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const std::string& txt = gameHandler.getMacroText(slot.id);
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strncpy(macroEditorBuf_, txt.c_str(), sizeof(macroEditorBuf_) - 1);
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macroEditorBuf_[sizeof(macroEditorBuf_) - 1] = '\0';
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macroEditorId_ = slot.id;
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macroEditorOpen_ = true;
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}
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Clear Slot")) {
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@ -7574,6 +7602,13 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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} else if (slot.type == game::ActionBarSlot::MACRO) {
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ImGui::BeginTooltip();
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ImGui::Text("Macro #%u", slot.id);
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const std::string& macroText = gameHandler.getMacroText(slot.id);
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if (!macroText.empty()) {
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ImGui::Separator();
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ImGui::TextUnformatted(macroText.c_str());
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} else {
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ImGui::TextDisabled("(no text — right-click to Edit)");
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}
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ImGui::EndTooltip();
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} else if (slot.type == game::ActionBarSlot::ITEM) {
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ImGui::BeginTooltip();
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@ -7786,6 +7821,28 @@ void GameScreen::renderActionBar(game::GameHandler& gameHandler) {
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if (i > 0) ImGui::SameLine(0, spacing);
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renderBarSlot(i, keyLabels1[i]);
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}
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// Macro editor modal — opened by "Edit" in action bar context menus
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if (macroEditorOpen_) {
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ImGui::OpenPopup("Edit Macro###MacroEdit");
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macroEditorOpen_ = false;
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}
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if (ImGui::BeginPopupModal("Edit Macro###MacroEdit", nullptr,
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse)) {
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ImGui::Text("Macro #%u (first line executes on click)", macroEditorId_);
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ImGui::SetNextItemWidth(320.0f);
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ImGui::InputTextMultiline("##MacroText", macroEditorBuf_, sizeof(macroEditorBuf_),
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ImVec2(320.0f, 80.0f));
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if (ImGui::Button("Save")) {
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gameHandler.setMacroText(macroEditorId_, std::string(macroEditorBuf_));
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ImGui::CloseCurrentPopup();
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}
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ImGui::SameLine();
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if (ImGui::Button("Cancel")) {
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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}
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ImGui::End();
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