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chore(testing): add unit tests and update core render/network pipelines
- add new tests: - test_blp_loader.cpp - test_dbc_loader.cpp - test_entity.cpp - test_frustum.cpp - test_m2_structs.cpp - test_opcode_table.cpp - test_packet.cpp - test_srp.cpp - CMakeLists.txt - add docs and progress tracking: - TESTING.md - perf_baseline.md - update project config/build: - .gitignore - CMakeLists.txt - test.sh - core engine updates: - application.cpp - game_handler.cpp - world_socket.cpp - adt_loader.cpp - asset_manager.cpp - m2_renderer.cpp - post_process_pipeline.cpp - renderer.cpp - terrain_manager.cpp - game_screen.cpp - add profiler header: - profiler.hpp
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25 changed files with 2042 additions and 96 deletions
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@ -4,6 +4,7 @@
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#include "game/opcode_table.hpp"
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#include "auth/crypto.hpp"
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#include "core/logger.hpp"
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#include "core/profiler.hpp"
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#include <iomanip>
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#include <sstream>
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#include <cstdio>
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@ -464,6 +465,7 @@ void WorldSocket::send(const Packet& packet) {
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}
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void WorldSocket::update() {
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ZoneScopedN("WorldSocket::update");
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if (!useAsyncPump_) {
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pumpNetworkIO();
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}
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