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chore(testing): add unit tests and update core render/network pipelines
- add new tests: - test_blp_loader.cpp - test_dbc_loader.cpp - test_entity.cpp - test_frustum.cpp - test_m2_structs.cpp - test_opcode_table.cpp - test_packet.cpp - test_srp.cpp - CMakeLists.txt - add docs and progress tracking: - TESTING.md - perf_baseline.md - update project config/build: - .gitignore - CMakeLists.txt - test.sh - core engine updates: - application.cpp - game_handler.cpp - world_socket.cpp - adt_loader.cpp - asset_manager.cpp - m2_renderer.cpp - post_process_pipeline.cpp - renderer.cpp - terrain_manager.cpp - game_screen.cpp - add profiler header: - profiler.hpp
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25 changed files with 2042 additions and 96 deletions
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@ -1,5 +1,6 @@
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#include "pipeline/adt_loader.hpp"
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#include "core/logger.hpp"
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#include "core/profiler.hpp"
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#include <cstring>
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#include <cmath>
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#include <algorithm>
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@ -28,6 +29,7 @@ float HeightMap::getHeight(int x, int y) const {
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// ADTLoader implementation
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ADTTerrain ADTLoader::load(const std::vector<uint8_t>& adtData) {
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ZoneScopedN("ADTLoader::load");
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ADTTerrain terrain;
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if (adtData.empty()) {
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@ -1,6 +1,7 @@
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#include "pipeline/asset_manager.hpp"
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#include "core/logger.hpp"
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#include "core/memory_monitor.hpp"
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#include "core/profiler.hpp"
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#include <algorithm>
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#include <cstdlib>
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#include <filesystem>
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@ -166,6 +167,7 @@ void AssetManager::setBaseFallbackPath(const std::string& basePath) {
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}
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BLPImage AssetManager::loadTexture(const std::string& path) {
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ZoneScopedN("AssetManager::loadTexture");
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if (!initialized) {
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LOG_ERROR("AssetManager not initialized");
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return BLPImage();
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@ -265,6 +267,7 @@ void AssetManager::setExpansionDataPath(const std::string& path) {
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}
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std::shared_ptr<DBCFile> AssetManager::loadDBC(const std::string& name) {
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ZoneScopedN("AssetManager::loadDBC");
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if (!initialized) {
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LOG_ERROR("AssetManager not initialized");
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return nullptr;
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