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chore(testing): add unit tests and update core render/network pipelines
- add new tests: - test_blp_loader.cpp - test_dbc_loader.cpp - test_entity.cpp - test_frustum.cpp - test_m2_structs.cpp - test_opcode_table.cpp - test_packet.cpp - test_srp.cpp - CMakeLists.txt - add docs and progress tracking: - TESTING.md - perf_baseline.md - update project config/build: - .gitignore - CMakeLists.txt - test.sh - core engine updates: - application.cpp - game_handler.cpp - world_socket.cpp - adt_loader.cpp - asset_manager.cpp - m2_renderer.cpp - post_process_pipeline.cpp - renderer.cpp - terrain_manager.cpp - game_screen.cpp - add profiler header: - profiler.hpp
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25 changed files with 2042 additions and 96 deletions
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@ -12,6 +12,7 @@
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#include "pipeline/asset_manager.hpp"
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#include "pipeline/blp_loader.hpp"
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#include "core/logger.hpp"
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#include "core/profiler.hpp"
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#include <chrono>
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#include <cctype>
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#include <glm/gtc/matrix_transform.hpp>
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@ -1866,6 +1867,7 @@ static glm::quat interpQuat(const pipeline::M2AnimationTrack& track,
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}
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static void computeBoneMatrices(const M2ModelGPU& model, M2Instance& instance) {
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ZoneScopedN("M2::computeBoneMatrices");
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size_t numBones = std::min(model.bones.size(), size_t(128));
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if (numBones == 0) return;
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instance.boneMatrices.resize(numBones);
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@ -1898,6 +1900,7 @@ static void computeBoneMatrices(const M2ModelGPU& model, M2Instance& instance) {
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}
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void M2Renderer::update(float deltaTime, const glm::vec3& cameraPos, const glm::mat4& viewProjection) {
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ZoneScopedN("M2Renderer::update");
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if (spatialIndexDirty_) {
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rebuildSpatialIndex();
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}
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