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chore(testing): add unit tests and update core render/network pipelines
- add new tests: - test_blp_loader.cpp - test_dbc_loader.cpp - test_entity.cpp - test_frustum.cpp - test_m2_structs.cpp - test_opcode_table.cpp - test_packet.cpp - test_srp.cpp - CMakeLists.txt - add docs and progress tracking: - TESTING.md - perf_baseline.md - update project config/build: - .gitignore - CMakeLists.txt - test.sh - core engine updates: - application.cpp - game_handler.cpp - world_socket.cpp - adt_loader.cpp - asset_manager.cpp - m2_renderer.cpp - post_process_pipeline.cpp - renderer.cpp - terrain_manager.cpp - game_screen.cpp - add profiler header: - profiler.hpp
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25 changed files with 2042 additions and 96 deletions
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@ -8,6 +8,7 @@
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#include "rendering/camera.hpp"
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#include "rendering/amd_fsr3_runtime.hpp"
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#include "core/logger.hpp"
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#include "core/profiler.hpp"
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#include <cstdlib>
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#include <algorithm>
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#include <glm/gtc/matrix_inverse.hpp>
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@ -152,6 +153,7 @@ bool PostProcessPipeline::hasActivePostProcess() const {
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bool PostProcessPipeline::executePostProcessing(VkCommandBuffer cmd, uint32_t imageIndex,
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Camera* camera, float deltaTime) {
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ZoneScopedN("PostProcess::execute");
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currentCmd_ = cmd;
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camera_ = camera;
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lastDeltaTime_ = deltaTime;
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