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Add gameobject interaction and taxi activation
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parent
752e3dc80a
commit
2cc2eb7f60
8 changed files with 361 additions and 58 deletions
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@ -1665,8 +1665,10 @@ struct ShowTaxiNodesData {
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uint32_t nearestNode = 0; // Taxi node player is at
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uint32_t nodeMask[TLK_TAXI_MASK_SIZE] = {};
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bool isNodeKnown(uint32_t nodeId) const {
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uint32_t idx = nodeId / 32;
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uint32_t bit = nodeId % 32;
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if (nodeId == 0) return false;
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uint32_t bitIndex = nodeId - 1;
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uint32_t idx = bitIndex / 32;
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uint32_t bit = bitIndex % 32;
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return idx < TLK_TAXI_MASK_SIZE && (nodeMask[idx] & (1u << bit));
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}
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};
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@ -1694,6 +1696,18 @@ public:
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static network::Packet build(uint64_t npcGuid, const std::vector<uint32_t>& pathNodes);
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};
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/** CMSG_ACTIVATETAXI packet builder */
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class ActivateTaxiPacket {
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public:
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static network::Packet build(uint64_t npcGuid, uint32_t srcNode, uint32_t destNode);
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};
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/** CMSG_GAMEOBJECT_USE packet builder */
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class GameObjectUsePacket {
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public:
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static network::Packet build(uint64_t guid);
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};
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/** CMSG_REPOP_REQUEST packet builder */
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class RepopRequestPacket {
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public:
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