Implement duel request/accept/decline UI and packet handling

- Parse SMSG_DUEL_REQUESTED: store challenger guid/name, set
  pendingDuelRequest_ flag, show chat notification
- Parse SMSG_DUEL_COMPLETE: clear pending flag, notify on cancel
- Parse SMSG_DUEL_WINNER: show "X defeated Y in a duel!" chat message
- Handle SMSG_DUEL_OUTOFBOUNDS with warning message
- Add acceptDuel() method sending CMSG_DUEL_ACCEPTED (new builder)
- Wire forfeitDuel() to clear pendingDuelRequest_ on decline
- Add renderDuelRequestPopup() ImGui window (Accept/Decline buttons)
  positioned near group invite popup; shown when challenge is pending
- Add DuelAcceptPacket builder to world_packets.hpp/cpp
This commit is contained in:
Kelsi 2026-03-09 13:58:02 -07:00
parent e4f53ce0c3
commit 2d124e7e54
7 changed files with 129 additions and 3 deletions

View file

@ -707,6 +707,12 @@ public:
bool hasPendingGroupInvite() const { return pendingGroupInvite; }
const std::string& getPendingInviterName() const { return pendingInviterName; }
// ---- Duel ----
bool hasPendingDuelRequest() const { return pendingDuelRequest_; }
const std::string& getDuelChallengerName() const { return duelChallengerName_; }
void acceptDuel();
// forfeitDuel() already declared at line ~399
// ---- Instance lockouts ----
struct InstanceLockout {
uint32_t mapId = 0;
@ -1249,6 +1255,9 @@ private:
// ---- Instance lockout handler ----
void handleRaidInstanceInfo(network::Packet& packet);
void handleDuelRequested(network::Packet& packet);
void handleDuelComplete(network::Packet& packet);
void handleDuelWinner(network::Packet& packet);
// ---- LFG / Dungeon Finder handlers ----
void handleLfgJoinResult(network::Packet& packet);
@ -1601,6 +1610,12 @@ private:
bool pendingGroupInvite = false;
std::string pendingInviterName;
// Duel state
bool pendingDuelRequest_ = false;
uint64_t duelChallengerGuid_= 0;
uint64_t duelFlagGuid_ = 0;
std::string duelChallengerName_;
// ---- Guild state ----
std::string guildName_;
std::vector<std::string> guildRankNames_;