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Implement duel request/accept/decline UI and packet handling
- Parse SMSG_DUEL_REQUESTED: store challenger guid/name, set pendingDuelRequest_ flag, show chat notification - Parse SMSG_DUEL_COMPLETE: clear pending flag, notify on cancel - Parse SMSG_DUEL_WINNER: show "X defeated Y in a duel!" chat message - Handle SMSG_DUEL_OUTOFBOUNDS with warning message - Add acceptDuel() method sending CMSG_DUEL_ACCEPTED (new builder) - Wire forfeitDuel() to clear pendingDuelRequest_ on decline - Add renderDuelRequestPopup() ImGui window (Accept/Decline buttons) positioned near group invite popup; shown when challenge is pending - Add DuelAcceptPacket builder to world_packets.hpp/cpp
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7 changed files with 129 additions and 3 deletions
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@ -2083,6 +2083,12 @@ network::Packet ReadyCheckConfirmPacket::build(bool ready) {
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// Duel
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// ============================================================
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network::Packet DuelAcceptPacket::build() {
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network::Packet packet(wireOpcode(Opcode::CMSG_DUEL_ACCEPTED));
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LOG_DEBUG("Built CMSG_DUEL_ACCEPTED");
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return packet;
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}
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network::Packet DuelCancelPacket::build() {
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network::Packet packet(wireOpcode(Opcode::CMSG_DUEL_CANCELLED));
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LOG_DEBUG("Built CMSG_DUEL_CANCELLED");
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